Files
ResInsight/VisualizationModules/LibRender/cvfRenderStatePolygonMode.cpp
Magne Sjaastad 9c1ce7591e Upgraded visualization libraries
Major refactoring of color legend framework
Added discrete log color legend
p4#: 18989
2012-10-02 10:17:52 +02:00

136 lines
4.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRenderStatePolygonMode.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RenderStatePolygonMode
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStatePolygonMode::RenderStatePolygonMode(Mode frontAndBackFaceMode)
: RenderState(POLYGON_MODE),
m_frontFaceMode(frontAndBackFaceMode),
m_backFaceMode(frontAndBackFaceMode)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStatePolygonMode::set(Mode frontAndBackMode)
{
m_frontFaceMode = frontAndBackMode;
m_backFaceMode = frontAndBackMode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStatePolygonMode::setFrontFace(Mode mode)
{
m_frontFaceMode = mode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStatePolygonMode::setBackFace(Mode mode)
{
m_backFaceMode = mode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStatePolygonMode::Mode RenderStatePolygonMode::frontFace() const
{
return m_frontFaceMode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStatePolygonMode::Mode RenderStatePolygonMode::backFace() const
{
return m_backFaceMode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStatePolygonMode::applyOpenGL(OpenGLContext* oglContext) const
{
#ifndef CVF_OPENGL_ES
if (m_frontFaceMode == m_backFaceMode)
{
glPolygonMode(GL_FRONT_AND_BACK, polygonModeOpenGL(m_frontFaceMode));
}
else
{
glPolygonMode(GL_FRONT, polygonModeOpenGL(m_frontFaceMode));
glPolygonMode(GL_BACK, polygonModeOpenGL(m_backFaceMode));
}
#endif
CVF_CHECK_OGL(oglContext);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvfGLenum RenderStatePolygonMode::polygonModeOpenGL(Mode mode)
{
switch (mode)
{
#ifndef CVF_OPENGL_ES
case FILL: return GL_FILL;
case LINE: return GL_LINE;
case POINT: return GL_POINT;
default: CVF_FAIL_MSG("Unhandled polygon mode");
#endif
}
return 0;
}
} // namespace cvf