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ResInsight/VisualizationModules/LibRender/cvfScalarMapperDiscreteLinear.cpp
2013-02-26 12:45:41 +01:00

95 lines
3.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#include "cvfScalarMapperDiscreteLinear.h"
#include "cvfMath.h"
#include "cvfTextureImage.h"
#include <cmath>
namespace cvf {
//==================================================================================================
///
/// \class cvf::ScalarMapperDiscreteLinear
/// \ingroup Render
///
/// Maps scalar values to texture coordinates/colors using discrete linear mapping
//==================================================================================================
ScalarMapperDiscreteLinear::ScalarMapperDiscreteLinear()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Vec2f ScalarMapperDiscreteLinear::mapToTextureCoord(double scalarValue) const
{
double discVal = discretize(scalarValue, m_sortedLevels);
return ScalarMapperRangeBased::mapToTextureCoord(discVal);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Color3ub ScalarMapperDiscreteLinear::mapToColor(double scalarValue) const
{
double discVal = discretize(scalarValue, m_sortedLevels);
return ScalarMapperRangeBased::mapToColor(discVal);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double ScalarMapperDiscreteLinear::discretize(double scalarValue, const std::set<double>& sortedLevels)
{
std::set<double>::iterator it;
it = sortedLevels.upper_bound(scalarValue);
if (it == sortedLevels.begin()) return (*it);
if (it == sortedLevels.end()) return (*sortedLevels.rbegin());
double upperValue = *it;
it--;
double lowerValue = *it;
return 0.5 * (upperValue + lowerValue);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double ScalarMapperDiscreteLinear::normalizedValue(double domainScalarValue) const
{
double range = m_rangeMax - m_rangeMin;
if (range != 0) return cvf::Math::clamp((domainScalarValue - m_rangeMin)/range, 0.0, 1.0);
else return 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double ScalarMapperDiscreteLinear::domainValue(double normalizedPosition) const
{
double range = m_rangeMax - m_rangeMin;
return (normalizedPosition * range + m_rangeMin);
}
} // namespace cvf