ResInsight/Fwk/AppFwk/cafViewer/cafViewer.cpp
2018-02-23 19:57:09 +01:00

1278 lines
44 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cafViewer.h"
#include "cafCadNavigation.h"
#include "cafFrameAnimationControl.h"
#include "cafNavigationPolicy.h"
#include "cvfCamera.h"
#include "cvfDebugTimer.h"
#include "cvfDrawable.h"
#include "cvfDrawableGeo.h"
#include "cvfDynamicUniformSet.h"
#include "cvfFramebufferObject.h"
#include "cvfHitItemCollection.h"
#include "cvfManipulatorTrackball.h"
#include "cvfModel.h"
#include "cvfOpenGLCapabilities.h"
#include "cvfOpenGLResourceManager.h"
#include "cvfOverlayImage.h"
#include "cvfPart.h"
#include "cvfRay.h"
#include "cvfRayIntersectSpec.h"
#include "cvfRenderQueueSorter.h"
#include "cvfRenderSequence.h"
#include "cvfRenderbufferObject.h"
#include "cvfRendering.h"
#include "cvfScene.h"
#include "cvfShaderSourceProvider.h"
#include "cvfSingleQuadRenderingGenerator.h"
#include "cvfTextureImage.h"
#include "cvfTransform.h"
#include "cvfUniform.h"
#include "cvfUniformSet.h"
#include "cvfqtOpenGLContext.h"
#include "cvfqtPerformanceInfoHud.h"
#include "cvfqtUtils.h"
#include <cmath>
#include <QDebug>
#include <QHBoxLayout>
#include <QInputEvent>
namespace caf
{
class GlobalViewerDynUniformSet: public cvf::DynamicUniformSet
{
public:
GlobalViewerDynUniformSet()
{
m_headlightPosition = new cvf::UniformFloat("u_ecLightPosition", cvf::Vec3f(0.5, 5.0, 7.0));
m_uniformSet = new cvf::UniformSet();
m_uniformSet->setUniform(m_headlightPosition.p());
}
virtual ~GlobalViewerDynUniformSet() {}
void setHeadLightPosition(const cvf::Vec3f posRelativeToCamera) { m_headlightPosition->set(posRelativeToCamera);}
virtual cvf::UniformSet* uniformSet() { return m_uniformSet.p(); }
virtual void update(cvf::Rendering* rendering){};
private:
cvf::ref<cvf::UniformSet> m_uniformSet;
cvf::ref<cvf::UniformFloat> m_headlightPosition;
};
}
std::list<caf::Viewer*> caf::Viewer::sm_viewers;
cvf::ref<cvf::OpenGLContextGroup> caf::Viewer::sm_openGLContextGroup;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::Viewer::Viewer(const QGLFormat& format, QWidget* parent)
: caf::OpenGLWidget(contextGroup(), format, new QWidget(parent), sharedWidget()),
m_navigationPolicy(nullptr),
m_navigationPolicyEnabled(true),
m_defaultPerspectiveNearPlaneDistance(0.05),
m_maxClipPlaneDistance(cvf::UNDEFINED_DOUBLE),
m_cameraFieldOfViewYDeg(40.0),
m_paintCounter(0),
m_releaseOGLResourcesEachFrame(false),
m_isOverlayPaintingEnabled(true),
m_offscreenViewportWidth(0),
m_offscreenViewportHeight(0)
{
m_layoutWidget = parentWidget();
QHBoxLayout* layout = new QHBoxLayout(m_layoutWidget);
layout->addWidget(this);
layout->setContentsMargins(0, 0, 0, 0);
setAutoFillBackground(false);
setMouseTracking(true);
// Needed to get keystrokes
setFocusPolicy(Qt::ClickFocus);
m_globalUniformSet = new GlobalViewerDynUniformSet();
m_mainCamera = new cvf::Camera;
m_mainCamera->setFromLookAt(cvf::Vec3d(0,0,-1), cvf::Vec3d(0,0,0), cvf::Vec3d(0,1,0));
m_renderingSequence = new cvf::RenderSequence();
m_renderingSequence->setDefaultFFLightPositional(cvf::Vec3f(0.5, 5.0, 7.0));
m_mainRendering = new cvf::Rendering();
m_animationControl = new caf::FrameAnimationControl(this);
connect(m_animationControl, SIGNAL(changeFrame(int)), SLOT(slotSetCurrentFrame(int)));
connect(m_animationControl, SIGNAL(endAnimation()), SLOT(slotEndAnimation()));
this->setNavigationPolicy(new caf::CadNavigation);
m_overlayTextureImage = new cvf::TextureImage;
m_overlayImage = new cvf::OverlayImage(m_overlayTextureImage.p());
m_overlayImage->setBlending(cvf::OverlayImage::TEXTURE_ALPHA);
m_overlayImage->setLayoutFixedPosition(cvf::Vec2i(0,0));
setupMainRendering();
setupRenderingSequence();
m_showPerfInfoHud = false;
sm_viewers.push_back(this);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::Viewer::~Viewer()
{
this->cvfShutdownOpenGLContext();
sm_viewers.remove(this);
// To delete the layout widget
if (m_layoutWidget) m_layoutWidget->deleteLater();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setupMainRendering()
{
m_mainRendering->setCamera(m_mainCamera.p());
m_mainRendering->setRenderQueueSorter(new cvf::RenderQueueSorterBasic(cvf::RenderQueueSorterBasic::EFFECT_ONLY));
m_mainRendering->addGlobalDynamicUniformSet(m_globalUniformSet.p());
// Set fixed function rendering if QGLFormat does not support directRendering
if (!this->format().directRendering())
{
m_mainRendering->renderEngine()->enableForcedImmediateMode(true);
}
if (contextGroup()->capabilities() &&
contextGroup()->capabilities()->hasCapability(cvf::OpenGLCapabilities::FRAMEBUFFER_OBJECT))
{
m_offscreenFbo = new cvf::FramebufferObject;
m_mainRendering->setTargetFramebuffer(m_offscreenFbo.p());
cvf::ref<cvf::RenderbufferObject> rbo = new cvf::RenderbufferObject(cvf::RenderbufferObject::DEPTH_COMPONENT24, 1, 1);
m_offscreenFbo->attachDepthRenderbuffer(rbo.p());
m_offscreenTexture = new cvf::Texture(cvf::Texture::TEXTURE_2D, cvf::Texture::RGBA);
m_offscreenTexture->setSize(1, 1);
m_offscreenFbo->attachColorTexture2d(0, m_offscreenTexture.p());
}
updateOverlayImagePresence();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setupRenderingSequence()
{
m_renderingSequence->addRendering(m_mainRendering.p());
if (m_offscreenFbo.notNull())
{
// Setup second rendering drawing the texture on the screen
// -------------------------------------------------------------------------
cvf::SingleQuadRenderingGenerator quadRenderGen;
cvf::ref<cvf::Sampler> sampler = new cvf::Sampler;
sampler->setWrapMode(cvf::Sampler::CLAMP_TO_EDGE);
sampler->setMinFilter(cvf::Sampler::NEAREST);
sampler->setMagFilter(cvf::Sampler::NEAREST);
quadRenderGen.addTexture(m_offscreenTexture.p(), sampler.p(), "u_texture2D");
quadRenderGen.addFragmentShaderCode(cvf::ShaderSourceProvider::instance()->getSourceFromRepository(cvf::ShaderSourceRepository::fs_Unlit));
quadRenderGen.addFragmentShaderCode(cvf::ShaderSourceProvider::instance()->getSourceFromRepository(cvf::ShaderSourceRepository::src_Texture));
m_quadRendering = quadRenderGen.generate();
m_renderingSequence->addRendering(m_quadRendering.p());
}
updateCamera(width(), height());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::Viewer* caf::Viewer::sharedWidget()
{
if (sm_viewers.size() > 0)
{
return *(sm_viewers.begin());
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::OpenGLContextGroup* caf::Viewer::contextGroup()
{
if (sm_openGLContextGroup.isNull())
{
sm_openGLContextGroup = new cvf::OpenGLContextGroup();
}
return sm_openGLContextGroup.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Camera* caf::Viewer::mainCamera()
{
return m_mainCamera.p();
}
//--------------------------------------------------------------------------------------------------
/// Set the scene to be rendered when the animation is inactive (Stopped)
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setMainScene(cvf::Scene* scene)
{
appendAllStaticModelsToFrame(scene);
m_mainScene = scene;
m_mainRendering->setScene(scene);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Scene* caf::Viewer::mainScene()
{
return m_mainScene.p();
}
//--------------------------------------------------------------------------------------------------
/// Return the currently rendered scene
//--------------------------------------------------------------------------------------------------
cvf::Scene* caf::Viewer::currentScene()
{
return m_mainRendering->scene();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::updateCamera(int width, int height)
{
if (width < 1 || height < 1) return;
m_mainCamera->viewport()->set(0, 0, width, height);
if (m_mainCamera->projection() == cvf::Camera::PERSPECTIVE)
{
m_mainCamera->setProjectionAsPerspective(m_cameraFieldOfViewYDeg, m_mainCamera->nearPlane(), m_mainCamera->farPlane());
}
else
{
m_mainCamera->setProjectionAsOrtho(m_mainCamera->frontPlaneFrustumHeight(), m_mainCamera->nearPlane(), m_mainCamera->farPlane());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::canRender() const
{
if (m_renderingSequence->renderingCount() < 1) return false;
if (m_mainCamera.isNull()) return false;
if (m_mainCamera->viewport()->width() < 1) return false;
if (m_mainCamera->viewport()->height() < 1) return false;
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::optimizeClippingPlanes()
{
cvf::BoundingBox bb = m_mainRendering->boundingBox();
if (!bb.isValid()) return;
cvf::Vec3d eye = m_mainCamera->position();
cvf::Vec3d viewdir = m_mainCamera->direction();
cvf::Vec3d bboxCorners[8];
bb.cornerVertices(bboxCorners);
// Find the distance to the bbox corners most behind and most in front of camera
double maxDistEyeToCornerAlongViewDir = -HUGE_VAL;
double minDistEyeToCornerAlongViewDir = HUGE_VAL;
for (int bcIdx = 0; bcIdx < 8; ++bcIdx )
{
double distEyeBoxCornerAlongViewDir = (bboxCorners[bcIdx] - eye)*viewdir;
if (distEyeBoxCornerAlongViewDir > maxDistEyeToCornerAlongViewDir)
{
maxDistEyeToCornerAlongViewDir = distEyeBoxCornerAlongViewDir;
}
if (distEyeBoxCornerAlongViewDir < minDistEyeToCornerAlongViewDir)
{
minDistEyeToCornerAlongViewDir = distEyeBoxCornerAlongViewDir; // Sometimes negative-> behind camera
}
}
double farPlaneDist = CVF_MIN(maxDistEyeToCornerAlongViewDir * 1.2, m_maxClipPlaneDistance);
// Near-plane:
bool isOrthoNearPlaneFollowingCamera = false;
double nearPlaneDist = HUGE_VAL;
// If we have perspective projection, set the near plane just in front of camera, and not behind
if (m_mainCamera->projection() == cvf::Camera::PERSPECTIVE || isOrthoNearPlaneFollowingCamera)
{
// Choose the one furthest from the camera of: 0.8*bbox distance, m_minPerspectiveNearPlaneDistance.
nearPlaneDist = CVF_MAX( m_defaultPerspectiveNearPlaneDistance, 0.8*minDistEyeToCornerAlongViewDir);
// If we are zooming into a detail, allow the near-plane to move towards camera beyond the m_minPerspectiveNearPlaneDistance
if ( nearPlaneDist == m_defaultPerspectiveNearPlaneDistance // We are inside the bounding box
&& m_navigationPolicy.notNull() && m_navigationPolicyEnabled)
{
double pointOfInterestDist = (eye - m_navigationPolicy->pointOfInterest()).length();
nearPlaneDist = CVF_MIN(nearPlaneDist, pointOfInterestDist*0.2);
}
// Guard against the zero nearplane possibility
if (nearPlaneDist <= 0) nearPlaneDist = m_defaultPerspectiveNearPlaneDistance;
}
else // Orthographic projection. Set to encapsulate the complete boundingbox, possibly setting a negative nearplane
{
if(minDistEyeToCornerAlongViewDir >= 0)
{
nearPlaneDist = CVF_MIN(0.8 * minDistEyeToCornerAlongViewDir, m_maxClipPlaneDistance);
}
else
{
nearPlaneDist = CVF_MAX(1.2 * minDistEyeToCornerAlongViewDir, -m_maxClipPlaneDistance);
}
}
if (farPlaneDist <= nearPlaneDist) farPlaneDist = nearPlaneDist + 1.0;
if (m_mainCamera->projection() == cvf::Camera::PERSPECTIVE)
{
m_mainCamera->setProjectionAsPerspective(m_cameraFieldOfViewYDeg, nearPlaneDist, farPlaneDist);
}
else
{
m_mainCamera->setProjectionAsOrtho(m_mainCamera->frontPlaneFrustumHeight(), nearPlaneDist, farPlaneDist);
}
}
//--------------------------------------------------------------------------------------------------
/// Forward all events classified as QInputEvent to the navigation policy
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::event(QEvent* e)
{
if (e && m_navigationPolicy.notNull() && m_navigationPolicyEnabled)
{
switch (e->type())
{
case QEvent::ContextMenu:
case QEvent::KeyPress:
case QEvent::KeyRelease:
case QEvent::ShortcutOverride:
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
case QEvent::MouseMove:
case QEvent::TabletMove:
case QEvent::TabletPress:
case QEvent::TabletRelease:
case QEvent::TabletEnterProximity:
case QEvent::TabletLeaveProximity:
case QEvent::Wheel:
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
if (m_navigationPolicy->handleInputEvent(static_cast<QInputEvent*>(e)))
return true;
else return QGLWidget::event(e);
break;
default:
return QGLWidget::event(e);
break;
}
}
else return QGLWidget::event(e);
}
//--------------------------------------------------------------------------------------------------
/// Set the pointer to the navigation policy to be used. Stored as a cvf::ref internally
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setNavigationPolicy(caf::NavigationPolicy* navigationPolicy)
{
m_navigationPolicy = navigationPolicy;
if (m_navigationPolicy.notNull()) m_navigationPolicy->setViewer(this);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const caf::NavigationPolicy* caf::Viewer::getNavigationPolicy() const
{
return m_navigationPolicy.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::rayPick(int winPosX, int winPosY, cvf::HitItemCollection* pickedPoints)
{
CVF_ASSERT(m_mainRendering.notNull());
int translatedMousePosX = winPosX;
int translatedMousePosY = height() - winPosY;
cvf::ref<cvf::RayIntersectSpec> ris = m_mainRendering->rayIntersectSpecFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
if (ris.notNull())
{
bool retVal = m_mainRendering->rayIntersect(*ris, pickedPoints);
return retVal;
}
else
{
return false;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::resizeGL(int width, int height)
{
if (width < 1 || height < 1) return;
if (m_offscreenFbo.notNull())
{
m_offscreenFbo->resizeAttachedBuffers(width, height);
m_offscreenViewportWidth = width;
m_offscreenViewportHeight = height;
}
if (m_quadRendering.notNull())
{
m_quadRendering->camera()->viewport()->set(0, 0, width, height);
}
updateCamera(width, height);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::enablePerfInfoHud(bool enable)
{
m_showPerfInfoHud = enable;
updateOverlayImagePresence();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::isPerfInfoHudEnabled()
{
return m_showPerfInfoHud;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::paintEvent(QPaintEvent* event)
{
makeCurrent();
cvf::ref<cvf::OpenGLContext> myOglContext = cvfOpenGLContext();
CVF_CHECK_OGL(myOglContext.p());
CVF_ASSERT(myOglContext->isContextValid());
QPainter painter(this);
if (m_renderingSequence.isNull() || !canRender())
{
QColor bgClr(128, 128, 128);
painter.fillRect(rect(), bgClr);
return;
}
// If Qt overlay painting is enabled, paint to an QImage, and set it to the cvf::OverlayImage
if (m_isOverlayPaintingEnabled || m_showPerfInfoHud)
{
// Set up image to draw to, and painter
if (m_overlayPaintingQImage.size() != this->size())
{
m_overlayPaintingQImage = QImage(this->size(), QImage::Format_ARGB32);
}
m_overlayPaintingQImage.fill(Qt::transparent);
QPainter overlyPainter(&m_overlayPaintingQImage);
// Call virtual method to allow subclasses to paint on the OpenGlCanvas
if (m_isOverlayPaintingEnabled)
{
this->paintOverlayItems(&overlyPainter);
}
// Draw performance overlay
if (m_showPerfInfoHud )
{
cvfqt::PerformanceInfoHud hud;
hud.addStrings(m_renderingSequence->performanceInfo());
hud.addStrings(*m_mainCamera);
hud.addString(QString("PaintCount: %1").arg(m_paintCounter++));
hud.draw(&overlyPainter, width(), height());
}
// Convert the QImage into the cvf::TextureImage,
// handling vertical mirroring and (possible) byteswapping
if (((int)m_overlayTextureImage->height()) != this->height() || ((int)m_overlayTextureImage->width() != this->width()))
{
m_overlayTextureImage->allocate(this->width(), this->height());
}
cvfqt::Utils::toTextureImage(m_overlayPaintingQImage, m_overlayTextureImage.p());
m_overlayImage->setImage(m_overlayTextureImage.p());
m_overlayImage->setPixelSize(cvf::Vec2ui(this->width(), this->height()));
}
#if QT_VERSION >= 0x040600
// Qt 4.6
painter.beginNativePainting();
#endif
if (isShadersSupported())
{
cvfqt::OpenGLContext::saveOpenGLState(myOglContext.p());
}
optimizeClippingPlanes();
// Do normal drawing
m_renderingSequence->render(myOglContext.p());
CVF_CHECK_OGL(cvfOpenGLContext());
if (isShadersSupported())
{
cvfqt::OpenGLContext::restoreOpenGLState(myOglContext.p());
}
#if QT_VERSION >= 0x040600
// Qt 4.6
painter.endNativePainting();
#endif
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setDefaultPerspectiveNearPlaneDistance(double dist)
{
m_defaultPerspectiveNearPlaneDistance = dist;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setMaxClipPlaneDistance(double dist)
{
m_maxClipPlaneDistance = dist;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::setView(const cvf::Vec3d& alongDirection, const cvf::Vec3d& upDirection)
{
if (m_navigationPolicy.notNull() && m_navigationPolicyEnabled)
{
m_navigationPolicy->setView(alongDirection, upDirection);
navigationPolicyUpdate();
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::zoomAll()
{
cvf::BoundingBox bb = m_mainRendering->boundingBox();
if (!bb.isValid())
{
return;
}
cvf::Vec3d eye, vrp, up;
m_mainCamera->toLookAt(&eye, &vrp, &up);
cvf::Vec3d newEye = m_mainCamera->computeFitViewEyePosition(bb, vrp-eye, up, 0.9, m_cameraFieldOfViewYDeg, m_mainCamera->viewport()->aspectRatio());
m_mainCamera->setFromLookAt(newEye, bb.center(), up);
updateParallelProjectionHeightFromMoveZoom(bb.center());
if (m_navigationPolicy.notNull()) m_navigationPolicy->setPointOfInterest(bb.center());
navigationPolicyUpdate();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::addFrame(cvf::Scene* scene)
{
appendAllStaticModelsToFrame(scene);
m_frameScenes.push_back(scene);
m_animationControl->setNumFrames(static_cast<int>(m_frameScenes.size()));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::removeAllFrames()
{
m_frameScenes.clear();
m_animationControl->setNumFrames(0);
m_mainRendering->setScene(m_mainScene.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::isAnimationActive()
{
cvf::Scene* currentScene = m_mainRendering->scene();
if (!currentScene)
{
return false;
}
if (m_mainScene.notNull() && m_mainScene.p() == currentScene)
{
return false;
}
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::slotSetCurrentFrame(int frameIndex)
{
if (m_frameScenes.size() == 0) return;
int clampedFrameIndex = clampFrameIndex(frameIndex);
if (m_frameScenes.at(clampedFrameIndex) == nullptr) return;
if (m_releaseOGLResourcesEachFrame)
{
releaseOGlResourcesForCurrentFrame();
}
m_mainRendering->setScene(m_frameScenes.at(clampedFrameIndex));
update();
}
void caf::Viewer::releaseOGlResourcesForCurrentFrame()
{
if (isAnimationActive())
{
cvf::Scene* currentScene = m_mainRendering->scene();
makeCurrent();
cvf::uint modelCount = currentScene->modelCount();
for (cvf::uint i = 0; i < modelCount; ++i)
{
cvf::Collection<cvf::Part> partCollection;
currentScene->model(i)->allParts(&partCollection);
for (size_t pIdx = 0; pIdx < partCollection.size(); ++pIdx)
{
if (partCollection[pIdx].notNull() && partCollection[pIdx]->drawable())
{
partCollection[pIdx]->drawable()->releaseBufferObjectsGPU();
}
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::slotEndAnimation()
{
if(m_releaseOGLResourcesEachFrame)
{
releaseOGlResourcesForCurrentFrame();
}
m_mainRendering->setScene(m_mainScene.p());
update();
}
//--------------------------------------------------------------------------------------------------
/// This only updates the boundingboxes yet. Might want to do other things as well
//--------------------------------------------------------------------------------------------------
void caf::Viewer::updateCachedValuesInScene()
{
if (m_mainScene.notNull())
{
cvf::uint midx;
for (midx = 0; midx < m_mainScene->modelCount() ; ++midx)
{
m_mainScene->model(midx)->updateBoundingBoxesRecursive();
}
}
size_t sIdx;
for (sIdx = 0; sIdx < m_frameScenes.size(); ++sIdx)
{
cvf::uint midx;
for (midx = 0; midx < m_frameScenes[sIdx]->modelCount() ; ++midx)
{
m_frameScenes[sIdx]->model(midx)->updateBoundingBoxesRecursive();
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::isShadersSupported()
{
QGLFormat::OpenGLVersionFlags flags = QGLFormat::openGLVersionFlags();
bool hasOpenGL_2_0 = QGLFormat::OpenGL_Version_2_0 & flags;
if (hasOpenGL_2_0)
{
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QImage caf::Viewer::snapshotImage()
{
QImage image;
if (m_offscreenFbo.notNull() && m_offscreenViewportWidth > 0 && m_offscreenViewportHeight > 0)
{
cvf::ref<cvf::OpenGLContext> myOglContext = cvfOpenGLContext();
m_offscreenFbo->bind(myOglContext.p());
// TODO: Consider refactor this code
// Creating a QImage from the bits in current frame buffer can be done by
// this->grabFrameBuffer()
GLint iOldPackAlignment = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &iOldPackAlignment);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
CVF_CHECK_OGL(myOglContext.p());
cvf::UByteArray arr(3 * m_offscreenViewportWidth * m_offscreenViewportHeight);
glReadPixels(0, 0, static_cast<GLsizei>(m_offscreenViewportWidth), static_cast<GLsizei>(m_offscreenViewportHeight), GL_RGB, GL_UNSIGNED_BYTE, arr.ptr());
CVF_CHECK_OGL(myOglContext.p());
glPixelStorei(GL_PACK_ALIGNMENT, iOldPackAlignment);
CVF_CHECK_OGL(myOglContext.p());
cvf::FramebufferObject::useDefaultWindowFramebuffer(myOglContext.p());
cvf::TextureImage texImage;
texImage.setFromRgb(arr.ptr(), m_offscreenViewportWidth, m_offscreenViewportHeight);
image = cvfqt::Utils::toQImage(texImage);
}
else
{
// Code moved from RimView::snapshotWindowContent()
GLint currentReadBuffer;
glGetIntegerv(GL_READ_BUFFER, &currentReadBuffer);
glReadBuffer(GL_FRONT);
image = this->grabFrameBuffer();
glReadBuffer(currentReadBuffer);
}
return image;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Scene* caf::Viewer::frame(size_t frameIndex)
{
if (frameIndex < m_frameScenes.size())
return m_frameScenes[frameIndex].p();
else
return nullptr;
}
//--------------------------------------------------------------------------------------------------
/// Helper function used to write out the name of all parts in a rendering sequence
//--------------------------------------------------------------------------------------------------
void caf::Viewer::debugShowRenderingSequencePartNames()
{
qDebug() << "\n\n";
size_t globalPartCount = 0;
cvf::uint rIdx = m_renderingSequence->renderingCount();
for (rIdx = 0; rIdx < m_renderingSequence->renderingCount(); rIdx++)
{
cvf::Rendering* rendering = m_renderingSequence->rendering(rIdx);
if (rendering && rendering->scene())
{
cvf::uint mIdx;
for (mIdx = 0; mIdx < rendering->scene()->modelCount(); mIdx++)
{
cvf::Model* model = rendering->scene()->model(mIdx);
if (model)
{
cvf::Collection<cvf::Part> parts;
model->allParts(&parts);
size_t pIdx;
for (pIdx = 0; pIdx < parts.size(); pIdx++)
{
cvf::Part* part = parts.at(pIdx);
qDebug() << QString("%1").arg(globalPartCount++) << cvfqt::Utils::toQString(part->name());
}
}
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::enableNavigationPolicy(bool enable)
{
m_navigationPolicyEnabled = enable;
if (enable && m_navigationPolicy.notNull()) m_navigationPolicy->init();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QSize caf::Viewer::sizeHint() const
{
return QSize(500, 400);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::enableForcedImmediateMode(bool enable)
{
cvf::uint rIdx = m_renderingSequence->renderingCount();
for (rIdx = 0; rIdx < m_renderingSequence->renderingCount(); rIdx++)
{
cvf::Rendering* rendering = m_renderingSequence->rendering(rIdx);
if (rendering && rendering->scene())
{
rendering->renderEngine()->enableForcedImmediateMode(enable);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int caf::Viewer::currentFrameIndex() const
{
if (m_animationControl)
{
int clampedFrameIndex = clampFrameIndex(m_animationControl->currentFrame());
return clampedFrameIndex;
}
else return 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool caf::Viewer::isOverlyPaintingEnabled() const
{
return m_isOverlayPaintingEnabled;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::enableOverlyPainting(bool val)
{
m_isOverlayPaintingEnabled = val;
updateOverlayImagePresence();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::updateOverlayImagePresence()
{
if (m_isOverlayPaintingEnabled || m_showPerfInfoHud)
{
m_mainRendering->addOverlayItem(m_overlayImage.p());
}
else
{
m_mainRendering->removeOverlayItem(m_overlayImage.p());
}
}
//--------------------------------------------------------------------------------------------------
/// Create a virtual method so it is possible to override this function in derived classes
//--------------------------------------------------------------------------------------------------
void caf::Viewer::navigationPolicyUpdate()
{
update();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::addStaticModelOnce(cvf::Model* model)
{
if (m_staticModels.contains(model)) return;
m_staticModels.push_back(model);
appendModelToAllFrames(model);
updateCachedValuesInScene();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::removeStaticModel(cvf::Model* model)
{
removeModelFromAllFrames(model);
m_staticModels.erase(model);
updateCachedValuesInScene();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::removeAllStaticModels()
{
for (size_t i = 0; i < m_staticModels.size(); i++)
{
removeModelFromAllFrames(m_staticModels.at(i));
}
m_staticModels.clear();
updateCachedValuesInScene();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::removeModelFromAllFrames(cvf::Model* model)
{
for (size_t i = 0; i < m_frameScenes.size(); i++)
{
cvf::Scene* scene = m_frameScenes.at(i);
scene->removeModel(model);
}
if (m_mainScene.notNull())
{
m_mainScene->removeModel(model);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::appendModelToAllFrames(cvf::Model* model)
{
for (size_t i = 0; i < m_frameScenes.size(); i++)
{
cvf::Scene* scene = m_frameScenes.at(i);
scene->addModel(model);
}
if (m_mainScene.notNull())
{
m_mainScene->addModel(model);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::appendAllStaticModelsToFrame(cvf::Scene* scene)
{
for (size_t i = 0; i < m_staticModels.size(); i++)
{
scene->addModel(m_staticModels.at(i));
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::OverlayItem* caf::Viewer::overlayItem(int winPosX, int winPosY)
{
if (m_mainRendering.isNull()) return nullptr;
int translatedMousePosX = winPosX;
int translatedMousePosY = height() - winPosY;
return m_mainRendering->overlayItemFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::Viewer::enableParallelProjection(bool enableOrtho)
{
if (enableOrtho && m_mainCamera->projection() == cvf::Camera::PERSPECTIVE)
{
cvf::Vec3d pointOfInterest;
if (m_navigationPolicy.isNull() || !m_navigationPolicyEnabled)
{
using namespace cvf;
Vec3d eye, vrp, up;
m_mainCamera->toLookAt(&eye, &vrp, &up);
Vec3d eyeToFocus = pointOfInterest - eye;
Vec3d camDir = vrp - eye;
camDir.normalize();
double distToFocusPlane = 0.5*(m_mainCamera->farPlane() - m_mainCamera->nearPlane());
pointOfInterest = camDir *distToFocusPlane;
}
else
{
pointOfInterest = m_navigationPolicy->pointOfInterest();
}
m_mainCamera->setProjectionAsOrtho(1.0, m_mainCamera->nearPlane(), m_mainCamera->farPlane());
this->updateParallelProjectionHeightFromMoveZoom(pointOfInterest);
// Set the light position behind us, far away from the scene
float sceneDepth = m_mainCamera->farPlane() - m_mainCamera->nearPlane();
this->m_renderingSequence->setDefaultFFLightPositional(cvf::Vec3f(0,0, 2 * sceneDepth));
m_globalUniformSet->setHeadLightPosition(cvf::Vec3f(0,0, 2 * sceneDepth));
this->update();
}
else if (!enableOrtho && m_mainCamera->projection() == cvf::Camera::ORTHO)
{
// We currently expect all the navigation policies to do walk-based navigation and not fiddle with the field of view
// so we do not need to update the camera position based on orthoHeight and fieldOfView.
// We assume the camera is in a sensible position.
// Set dummy near and far plane. These wll be updated by the optimize clipping planes
m_mainCamera->setProjectionAsPerspective(m_cameraFieldOfViewYDeg, 0.1, 1.0);
this->m_renderingSequence->setDefaultFFLightPositional(cvf::Vec3f(0.5, 5.0, 7.0));
m_globalUniformSet->setHeadLightPosition(cvf::Vec3f(0.5, 5.0, 7.0));
this->update();
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double calculateOrthoHeight(double perspectiveViewAngleYDeg, double focusPlaneDist)
{
return 2 * (cvf::Math::tan( cvf::Math::toRadians(0.5 * perspectiveViewAngleYDeg) ) * focusPlaneDist);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double calculateDistToPlaneOfOrthoHeight(double perspectiveViewAngleYDeg, double orthoHeight)
{
return orthoHeight / (2 * (cvf::Math::tan( cvf::Math::toRadians(0.5 * perspectiveViewAngleYDeg) )));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double distToPlaneOfInterest(const cvf::Camera* camera, const cvf::Vec3d& pointOfInterest)
{
using namespace cvf;
CVF_ASSERT(camera);
Vec3d eye, vrp, up;
camera->toLookAt(&eye, &vrp, &up);
Vec3d camDir = vrp - eye;
camDir.normalize();
Vec3d eyeToFocus = pointOfInterest - eye;
double distToFocusPlane = eyeToFocus*camDir;
return distToFocusPlane;
}
//--------------------------------------------------------------------------------------------------
/// Update the ortho projection view height from a walk based camera manipulation.
/// Using pointOfInterest, the perspective Y-field Of View along with the camera position
//--------------------------------------------------------------------------------------------------
void caf::Viewer::updateParallelProjectionHeightFromMoveZoom(const cvf::Vec3d& pointOfInterest)
{
using namespace cvf;
cvf::Camera* camera = m_mainCamera.p();
if (!camera || camera->projection() != Camera::ORTHO) return;
// Negative distance can occur. If so, do not set a negative ortho.
double distToFocusPlane = cvf::Math::abs( distToPlaneOfInterest(camera, pointOfInterest));
double orthoHeight = calculateOrthoHeight(m_cameraFieldOfViewYDeg, distToFocusPlane);
camera->setProjectionAsOrtho(orthoHeight, camera->nearPlane(), camera->farPlane());
}
//--------------------------------------------------------------------------------------------------
/// Update the camera eye position from point of interest, keeping the ortho height fixed and in sync
/// with distToPlaneOfInterest from a walk based camera manipulation in ortho projection.
//--------------------------------------------------------------------------------------------------
void caf::Viewer::updateParallelProjectionCameraPosFromPointOfInterestMove(const cvf::Vec3d& pointOfInterest)
{
using namespace cvf;
cvf::Camera* camera = m_mainCamera.p();
if (!camera || camera->projection() != Camera::ORTHO) return;
double orthoHeight = camera->frontPlaneFrustumHeight();
//Trace::show(String::number(orthoHeight));
double neededDistToFocusPlane = calculateDistToPlaneOfOrthoHeight(m_cameraFieldOfViewYDeg, orthoHeight);
Vec3d eye, vrp, up;
camera->toLookAt(&eye, &vrp, &up);
Vec3d camDir = vrp - eye;
camDir.normalize();
double existingDistToFocusPlane = distToPlaneOfInterest(camera, pointOfInterest);
Vec3d newEye = eye + (existingDistToFocusPlane - neededDistToFocusPlane) * camDir;
//Trace::show(String::number(newEye.x()) + ", " + String::number(newEye.y()) + ", " +String::number(newEye.z()));
camera->setFromLookAt(newEye, newEye + 10.0*camDir, up);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int caf::Viewer::clampFrameIndex(int frameIndex) const
{
int clampedFrameIndex = frameIndex;
int frameCountInt = static_cast<int>(frameCount());
if (clampedFrameIndex >= frameCountInt)
{
clampedFrameIndex = frameCountInt - 1;
}
else if (clampedFrameIndex < 0)
{
clampedFrameIndex = 0;
}
return clampedFrameIndex;
}