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https://github.com/OPM/ResInsight.git
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df5f1f85af
AppFwk tests. Added rotation to locator. Caf::FrameAnimationControl : Set current frame to 0 if a framecount change makes the current frame invalid
145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfPlane.h"
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#include "cvfQuat.h"
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namespace cvf {
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class Camera;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class Locator : public Object
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{
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public:
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Locator() {};
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virtual Vec3d position() const = 0;
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virtual void start(int x, int y) = 0;
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virtual bool update(int x, int y) = 0;
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};
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//==================================================================================================
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//
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// Locator for translating a point limited by a plane
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//
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//==================================================================================================
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class LocatorTranslateOnPlane : public Locator
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{
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public:
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LocatorTranslateOnPlane(Camera* camera);
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~LocatorTranslateOnPlane();
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void setPosition(const Vec3d& position, const Vec3d& planeNormal);
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virtual Vec3d position() const;
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virtual void start(int x, int y);
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virtual bool update(int x, int y);
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public:
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ref<Camera> m_camera;
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Plane m_plane; // Default plane is XY plane
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Vec3d m_pos;
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Vec3d m_lastPos;
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class LocatorPanWalkRotate : public Locator
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{
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public:
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enum Operation
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{
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PAN,
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WALK,
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ROTATE
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};
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public:
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LocatorPanWalkRotate(Camera* camera);
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~LocatorPanWalkRotate();
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void setOperation(Operation op);
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void setPosition(const Vec3d& position);
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virtual Vec3d position() const;
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void setOrientation(const Mat3d& m);
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Mat3d orientation() const;
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virtual void start(int x, int y);
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virtual bool update(int x, int y);
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private:
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void updatePan(int oglWinCoordX, int oglWinCoordY);
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void updateWalk(int oglWinCoordY);
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void updateRotation(int oglWinCoordX, int oglWinCoordY);
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static Quatd trackballRotation(double oldPosX, double oldPosY, double newPosX, double newPosY, const Mat4d& currViewMatrix, double trackballRadius, double sensitivityFactor);
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static Vec3d projectToSphere(double radius, double posX, double posY);
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private:
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ref<Camera> m_camera;
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Operation m_operation; // Default operation is PAN
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Vec3d m_pos;
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Quatd m_rotQuat;
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int m_lastPosX; // Last position, window coords, origin lower left (OpenGL style)
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int m_lastPosY;
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};
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// Ideas from name discussion regarding other locator classes
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//class LocatorTranslateOnLine;
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//class LocatorRotateRoundAxis;
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}
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