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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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namespace cvf {
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class Ray;
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class Camera;
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class CullSettings;
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class Rendering;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class RayIntersectSpec : public Object
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{
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public:
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RayIntersectSpec(const Ray* ray, const Rendering* rendering);
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RayIntersectSpec(const Ray* ray, const Camera* camera, const CullSettings* cullSettings, uint enableMask);
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~RayIntersectSpec();
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const Ray* ray() const;
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const Camera* camera() const;
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const CullSettings* cullSettings() const;
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uint enableMask() const;
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private:
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cref<Ray> m_ray;
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cref<Camera> m_camera;
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cref<CullSettings> m_cullSettings;
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uint m_enableMask;
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};
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}
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