ResInsight/Fwk/VizFwk/LibViewing/cvfScene.h

88 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfCollection.h"
#include "cvfBoundingBox.h"
namespace cvf {
class Model;
class Part;
class Camera;
class PartRenderHintCollection;
class CullSettings;
class Transform;
//==================================================================================================
//
// Scene
//
//==================================================================================================
class Scene : public Object
{
public:
Scene();
~Scene();
void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
void allParts(Collection<Part>* partCollection);
void addModel(Model* model);
uint modelCount() const;
Model* model(uint index);
const Model* model(uint index) const;
void removeAllModels();
void removeModel(const Model* model);
void updateBoundingBoxesRecursive();
BoundingBox boundingBox() const;
void updateTransformTree(const Camera* camera);
void setTransformTree(Transform* transform);
Transform* transformTree();
protected:
Collection<Model> m_models;
ref<Transform> m_tranformTree;
};
}