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88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfCollection.h"
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#include "cvfBoundingBox.h"
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namespace cvf {
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class Model;
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class Part;
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class Camera;
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class PartRenderHintCollection;
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class CullSettings;
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class Transform;
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//==================================================================================================
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//
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// Scene
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//
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//==================================================================================================
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class Scene : public Object
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{
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public:
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Scene();
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~Scene();
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void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
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void allParts(Collection<Part>* partCollection);
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void addModel(Model* model);
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uint modelCount() const;
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Model* model(uint index);
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const Model* model(uint index) const;
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void removeAllModels();
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void removeModel(const Model* model);
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void updateBoundingBoxesRecursive();
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BoundingBox boundingBox() const;
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void updateTransformTree(const Camera* camera);
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void setTransformTree(Transform* transform);
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Transform* transformTree();
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protected:
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Collection<Model> m_models;
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ref<Transform> m_tranformTree;
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};
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}
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