Files
ResInsight/VisualizationModules/LibRender/cvfCameraAnimation.h
T
CeetronResInsight f667c604a3 Integrating changes from CeeViz trunk per changelist 21999 (branch point for CVC) into ResInsight. Done in preparation to convert ResInsight to use CVC-june
Changes to Camera class, Camera::fitView() and rename/new impl of Camera::fitViewEyePosition()/ Camera::computeFitViewEyePosition
Logging: Use new macro to get hold of logger. Modifications to prefixing of file log messages
Changes to OverlayImage
Added use of scissoring to  Rendering::renderOverlayItems()
Upping of CVF version number
Tweaks to compile on Android
Modifications in shaders to compile on OpenGL ES
p4#: 22501
2013-09-20 09:55:58 +02:00

57 lines
1.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cvfTimer.h"
namespace cvf {
//==================================================================================================
//
// Camera animation class
//
//==================================================================================================
class CameraAnimation : public Object
{
public:
CameraAnimation(const Vec3d& currentPos, const Vec3d& currentDir, const Vec3d& currentUp, const Vec3d& newPos, const Vec3d& newDir, const Vec3d& newUp);
void setDuration(double seconds);
bool newPosition(Vec3d* pos, Vec3d* dir, Vec3d* up, double* relativeTimeStamp = NULL);
private:
Vec3d m_currentPos;
Vec3d m_currentDir;
Vec3d m_currentUp;
Vec3d m_newPos;
Vec3d m_newDir;
Vec3d m_newUp;
ref<Timer> m_timer;
double m_animDuration;
bool m_animDone;
};
}