changed: vendor cjson using FetchContent
This commit is contained in:
parent
5a9d1f84b7
commit
d9ca8694ae
@ -88,10 +88,6 @@ include (CMakeLists_files.cmake)
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macro (config_hook)
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if(ENABLE_ECL_INPUT)
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if(NOT cjson_FOUND)
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list(APPEND EXTRA_INCLUDES ${PROJECT_SOURCE_DIR}/external/cjson)
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endif()
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# For this project
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include_directories(${EXTRA_INCLUDES} ${PROJECT_BINARY_DIR}/include)
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# For downstreams
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@ -130,6 +126,12 @@ macro (prereqs_hook)
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endmacro (prereqs_hook)
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macro (sources_hook)
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if(NOT cjson_FOUND)
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include(DownloadCjson)
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include_directories(${cjson_SOURCE_DIR})
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list(APPEND opm-common_SOURCES ${cjson_SOURCE_DIR}/cJSON.c)
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endif()
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if(ENABLE_ECL_INPUT)
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# Keyword generation
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include(GenerateKeywords.cmake)
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@ -354,10 +354,6 @@ if(ENABLE_ECL_INPUT)
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list( APPEND PYTHON_CXX_DEPENDS ${PYTHON_CXX_SOURCE_FILES}
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python/cxx/converters.hpp
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python/cxx/export.hpp)
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if(NOT cjson_FOUND)
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list(APPEND MAIN_SOURCE_FILES external/cjson/cJSON.c)
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endif()
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endif()
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if(ENABLE_ECL_OUTPUT)
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list( APPEND MAIN_SOURCE_FILES
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@ -33,7 +33,7 @@ set(genkw_SOURCES src/opm/json/JsonObject.cpp
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src/opm/common/OpmLog/LogUtil.cpp
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)
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if(NOT cjson_FOUND)
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list(APPEND genkw_SOURCES external/cjson/cJSON.c)
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list(APPEND genkw_SOURCES ${cjson_SOURCE_DIR}/cJSON.c)
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endif()
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add_executable(genkw ${genkw_SOURCES})
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18
cmake/Modules/DownloadCjson.cmake
Normal file
18
cmake/Modules/DownloadCjson.cmake
Normal file
@ -0,0 +1,18 @@
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include(FetchContent)
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FetchContent_Declare(cjson
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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URL https://github.com/DaveGamble/cJSON/archive/refs/tags/v1.7.16.tar.gz
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URL_HASH SHA512=3a894de03c33d89f1e7ee572418d5483c844d38e1e64aa4f6297ddaa01f4111f07601f8d26617b424b5af15d469e3955dae075d9f30b5c25e16ec348fdb06e6f)
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FetchContent_Populate(cjson)
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# set(ENABLE_CJSON_TEST OFF CACHE BOOL "")
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# set(BUILD_SHARED_AND_STATIC_LIBS OFF CACHE BOOL "")
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# set(CJSON_BUILD_SHARED_LIBS OFF CACHE BOOL "")
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# set(CJSON_OVERRIDE_BUILD_SHARED_LIBS ON CACHE BOOL "")
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# add_subdirectory(${cjson_SOURCE_DIR} ${cjson_BINARY_DIR})
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# add_library(cjson::cjson STATIC IMPORTED)
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# set_target_properties(cjson::cjson PROPERTIES
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# INTERFACE_INCLUDE_DIRECTORIES ${cjson_SOURCE_DIR}
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# IMPORTED_LOCATION lib/libcjson.a)
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247
external/cjson/README
vendored
247
external/cjson/README
vendored
@ -1,247 +0,0 @@
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/*
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Copyright (c) 2009 Dave Gamble
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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Welcome to cJSON.
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cJSON aims to be the dumbest possible parser that you can get your job done with.
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It's a single file of C, and a single header file.
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JSON is described best here: http://www.json.org/
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It's like XML, but fat-free. You use it to move data around, store things, or just
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generally represent your program's state.
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First up, how do I build?
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Add cJSON.c to your project, and put cJSON.h somewhere in the header search path.
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For example, to build the test app:
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gcc cJSON.c test.c -o test -lm
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./test
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As a library, cJSON exists to take away as much legwork as it can, but not get in your way.
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As a point of pragmatism (i.e. ignoring the truth), I'm going to say that you can use it
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in one of two modes: Auto and Manual. Let's have a quick run-through.
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I lifted some JSON from this page: http://www.json.org/fatfree.html
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That page inspired me to write cJSON, which is a parser that tries to share the same
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philosophy as JSON itself. Simple, dumb, out of the way.
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Some JSON:
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{
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"name": "Jack (\"Bee\") Nimble",
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"format": {
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"type": "rect",
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"width": 1920,
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"height": 1080,
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"interlace": false,
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"frame rate": 24
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}
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}
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Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
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you have a char * to it. Everything is a cJSON struct.
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Get it parsed:
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cJSON *root = cJSON_Parse(my_json_string);
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This is an object. We're in C. We don't have objects. But we do have structs.
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What's the framerate?
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cJSON *format = cJSON_GetObjectItem(root,"format");
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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Want to change the framerate?
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cJSON_GetObjectItem(format,"frame rate")->valueint=25;
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Back to disk?
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char *rendered=cJSON_Print(root);
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Finished? Delete the root (this takes care of everything else).
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cJSON_Delete(root);
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That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
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before you dereference them. If you want to see how you'd build this struct in code?
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cJSON *root,*fmt;
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root=cJSON_CreateObject();
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cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
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cJSON_AddStringToObject(fmt,"type", "rect");
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cJSON_AddNumberToObject(fmt,"width", 1920);
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cJSON_AddNumberToObject(fmt,"height", 1080);
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cJSON_AddFalseToObject (fmt,"interlace");
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cJSON_AddNumberToObject(fmt,"frame rate", 24);
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Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
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Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
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a few from elsewhere.
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What about manual mode? First up you need some detail.
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Let's cover how the cJSON objects represent the JSON data.
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cJSON doesn't distinguish arrays from objects in handling; just type.
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Each cJSON has, potentially, a child, siblings, value, a name.
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The root object has: Object Type and a Child
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The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
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Sibling has type Object, name "format", and a child.
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That child has type String, name "type", value "rect", and a sibling:
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Sibling has type Number, name "width", value 1920, and a sibling:
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Sibling has type Number, name "height", value 1080, and a sibling:
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Sibling hs type False, name "interlace", and a sibling:
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Sibling has type Number, name "frame rate", value 24
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Here's the structure:
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typedef struct cJSON {
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struct cJSON *next,*prev;
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struct cJSON *child;
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int type;
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char *valuestring;
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int valueint;
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double valuedouble;
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char *string;
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} cJSON;
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By default all values are 0 unless set by virtue of being meaningful.
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next/prev is a doubly linked list of siblings. next takes you to your sibling,
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prev takes you back from your sibling to you.
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Only objects and arrays have a "child", and it's the head of the doubly linked list.
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A "child" entry will have prev==0, but next potentially points on. The last sibling has next=0.
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The type expresses Null/True/False/Number/String/Array/Object, all of which are #defined in
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cJSON.h
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A Number has valueint and valuedouble. If you're expecting an int, read valueint, if not read
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valuedouble.
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Any entry which is in the linked list which is the child of an object will have a "string"
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which is the "name" of the entry. When I said "name" in the above example, that's "string".
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"string" is the JSON name for the 'variable name' if you will.
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Now you can trivially walk the lists, recursively, and parse as you please.
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You can invoke cJSON_Parse to get cJSON to parse for you, and then you can take
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the root object, and traverse the structure (which is, formally, an N-tree),
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and tokenise as you please. If you wanted to build a callback style parser, this is how
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you'd do it (just an example, since these things are very specific):
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void parse_and_callback(cJSON *item,const char *prefix)
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{
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while (item)
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{
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char *newprefix=malloc(strlen(prefix)+strlen(item->name)+2);
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sprintf(newprefix,"%s/%s",prefix,item->name);
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int dorecurse=callback(newprefix, item->type, item);
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if (item->child && dorecurse) parse_and_callback(item->child,newprefix);
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item=item->next;
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free(newprefix);
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}
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}
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The prefix process will build you a separated list, to simplify your callback handling.
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The 'dorecurse' flag would let the callback decide to handle sub-arrays on it's own, or
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let you invoke it per-item. For the item above, your callback might look like this:
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int callback(const char *name,int type,cJSON *item)
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{
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if (!strcmp(name,"name")) { /* populate name */ }
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else if (!strcmp(name,"format/type") { /* handle "rect" */ }
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else if (!strcmp(name,"format/width") { /* 800 */ }
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else if (!strcmp(name,"format/height") { /* 600 */ }
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else if (!strcmp(name,"format/interlace") { /* false */ }
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else if (!strcmp(name,"format/frame rate") { /* 24 */ }
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return 1;
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}
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Alternatively, you might like to parse iteratively.
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You'd use:
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void parse_object(cJSON *item)
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{
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int i; for (i=0;i<cJSON_GetArraySize(item);i++)
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{
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cJSON *subitem=cJSON_GetArrayItem(item,i);
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// handle subitem.
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}
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}
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Or, for PROPER manual mode:
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void parse_object(cJSON *item)
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{
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cJSON *subitem=item->child;
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while (subitem)
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{
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// handle subitem
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if (subitem->child) parse_object(subitem->child);
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subitem=subitem->next;
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}
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}
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Of course, this should look familiar, since this is just a stripped-down version
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of the callback-parser.
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This should cover most uses you'll find for parsing. The rest should be possible
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to infer.. and if in doubt, read the source! There's not a lot of it! ;)
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In terms of constructing JSON data, the example code above is the right way to do it.
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You can, of course, hand your sub-objects to other functions to populate.
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Also, if you find a use for it, you can manually build the objects.
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For instance, suppose you wanted to build an array of objects?
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cJSON *objects[24];
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cJSON *Create_array_of_anything(cJSON **items,int num)
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{
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int i;cJSON *prev, *root=cJSON_CreateArray();
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for (i=0;i<24;i++)
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{
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if (!i) root->child=objects[i];
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else prev->next=objects[i], objects[i]->prev=prev;
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prev=objects[i];
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}
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return root;
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}
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and simply: Create_array_of_anything(objects,24);
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cJSON doesn't make any assumptions about what order you create things in.
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You can attach the objects, as above, and later add children to each
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of those objects.
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As soon as you call cJSON_Print, it renders the structure to text.
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The test.c code shows how to handle a bunch of typical cases. If you uncomment
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the code, it'll load, parse and print a bunch of test files, also from json.org,
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which are more complex than I'd care to try and stash into a const char array[].
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Enjoy cJSON!
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- Dave Gamble, Aug 2009
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2
external/cjson/README.opm
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2
external/cjson/README.opm
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This directory contains the the 1.7.10 version of the cJSON package from https://github.com/DaveGamble/cJSON
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2936
external/cjson/cJSON.c
vendored
2936
external/cjson/cJSON.c
vendored
File diff suppressed because it is too large
Load Diff
285
external/cjson/cJSON.h
vendored
285
external/cjson/cJSON.h
vendored
@ -1,285 +0,0 @@
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/*
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Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef cJSON__h
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#define cJSON__h
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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#define CJSON_CDECL __cdecl
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#define CJSON_STDCALL __stdcall
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type CJSON_STDCALL
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
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#endif
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#else /* !__WINDOWS__ */
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#define CJSON_CDECL
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#define CJSON_STDCALL
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* project version */
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#define CJSON_VERSION_MAJOR 1
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#define CJSON_VERSION_MINOR 7
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#define CJSON_VERSION_PATCH 10
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#include <stddef.h>
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/* cJSON Types: */
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#define cJSON_Invalid (0)
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#define cJSON_False (1 << 0)
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#define cJSON_True (1 << 1)
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#define cJSON_NULL (1 << 2)
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#define cJSON_Number (1 << 3)
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#define cJSON_String (1 << 4)
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#define cJSON_Array (1 << 5)
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#define cJSON_Object (1 << 6)
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#define cJSON_Raw (1 << 7) /* raw json */
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#define cJSON_IsReference 256
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#define cJSON_StringIsConst 512
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/* The cJSON structure: */
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typedef struct cJSON
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{
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/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
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struct cJSON *next;
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struct cJSON *prev;
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/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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struct cJSON *child;
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/* The type of the item, as above. */
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int type;
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/* The item's string, if type==cJSON_String and type == cJSON_Raw */
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char *valuestring;
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/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
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int valueint;
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/* The item's number, if type==cJSON_Number */
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double valuedouble;
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|
||||
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
|
||||
char *string;
|
||||
} cJSON;
|
||||
|
||||
typedef struct cJSON_Hooks
|
||||
{
|
||||
/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
|
||||
void *(CJSON_CDECL *malloc_fn)(size_t sz);
|
||||
void (CJSON_CDECL *free_fn)(void *ptr);
|
||||
} cJSON_Hooks;
|
||||
|
||||
typedef int cJSON_bool;
|
||||
|
||||
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
|
||||
* This is to prevent stack overflows. */
|
||||
#ifndef CJSON_NESTING_LIMIT
|
||||
#define CJSON_NESTING_LIMIT 1000
|
||||
#endif
|
||||
|
||||
/* returns the version of cJSON as a string */
|
||||
CJSON_PUBLIC(const char*) cJSON_Version(void);
|
||||
|
||||
/* Supply malloc, realloc and free functions to cJSON */
|
||||
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
|
||||
|
||||
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
|
||||
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
|
||||
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
|
||||
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
|
||||
|
||||
/* Render a cJSON entity to text for transfer/storage. */
|
||||
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
|
||||
/* Render a cJSON entity to text for transfer/storage without any formatting. */
|
||||
CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
|
||||
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
|
||||
CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
|
||||
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
|
||||
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
|
||||
/* Delete a cJSON entity and all subentities. */
|
||||
CJSON_PUBLIC(void) cJSON_Delete(cJSON *c);
|
||||
|
||||
/* Returns the number of items in an array (or object). */
|
||||
CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
|
||||
/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
|
||||
/* Get item "string" from object. Case insensitive. */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
|
||||
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
|
||||
CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
|
||||
|
||||
/* Check if the item is a string and return its valuestring */
|
||||
CJSON_PUBLIC(char *) cJSON_GetStringValue(cJSON *item);
|
||||
|
||||
/* These functions check the type of an item */
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
|
||||
|
||||
/* These calls create a cJSON item of the appropriate type. */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
|
||||
/* raw json */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
|
||||
|
||||
/* Create a string where valuestring references a string so
|
||||
* it will not be freed by cJSON_Delete */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
|
||||
/* Create an object/arrray that only references it's elements so
|
||||
* they will not be freed by cJSON_Delete */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
|
||||
|
||||
/* These utilities create an Array of count items. */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count);
|
||||
|
||||
/* Append item to the specified array/object. */
|
||||
CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item);
|
||||
CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
|
||||
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
|
||||
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
|
||||
* writing to `item->string` */
|
||||
CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
|
||||
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
|
||||
CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
|
||||
CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
|
||||
|
||||
/* Remove/Detatch items from Arrays/Objects. */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
|
||||
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
|
||||
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
|
||||
CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
|
||||
CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
|
||||
|
||||
/* Update array items. */
|
||||
CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
|
||||
CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
|
||||
CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
|
||||
CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
|
||||
|
||||
/* Duplicate a cJSON item */
|
||||
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
|
||||
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
|
||||
need to be released. With recurse!=0, it will duplicate any children connected to the item.
|
||||
The item->next and ->prev pointers are always zero on return from Duplicate. */
|
||||
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
|
||||
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
|
||||
CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
|
||||
|
||||
|
||||
CJSON_PUBLIC(void) cJSON_Minify(char *json);
|
||||
|
||||
/* Helper functions for creating and adding items to an object at the same time.
|
||||
* They return the added item or NULL on failure. */
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
|
||||
CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
|
||||
|
||||
/* When assigning an integer value, it needs to be propagated to valuedouble too. */
|
||||
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
|
||||
/* helper for the cJSON_SetNumberValue macro */
|
||||
CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
|
||||
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
|
||||
|
||||
/* Macro for iterating over an array or object */
|
||||
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
|
||||
|
||||
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
|
||||
CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
|
||||
CJSON_PUBLIC(void) cJSON_free(void *object);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user