i.e. remove the defaultSet() method and its friends. this is required
to be able to specify defaults in DATA items like grid properties or
saturation tables. e.g.
SGL
10*0.1 10* 10*0.2 /
would not be possible without this. If no meaningful default for an
item is defined, float and double items get NaN, int items get -1 and
string ones get an empty string. The hope is that if these values get
used in the simulation, they will make the result obviously
incorrect. (Whether a data point of an item was defaulted can be
queried using item->defaultApplied(index).)
also, this renames DeckItem::setInDeck() to DeckItem::wasSetInDeck()
because the former method can easily be confused with a setter method
(which it is not, it is a 'getter').
note that there is a small semantical difference now: the old
signatures specified the status of the whole *item* while the new
variants are specific for a single *data point* of an item. Though at
this point the index passed to the methods is still disregarded..
The data values in a deck item can be in three different states, given
by the DeckValue enum in DeckItem.hpp. The three values are:
SET_IN_DECK : The value has been set explictly in the deck.
DEFAULT : The value was not present in the input deck, but a default
value has been supplied in the configuration and that value
has been set.
NOT_SET : No value has been set for this item; it was not explicitly
set in the deck and also not included in the configuration.
If you ask for DeckItem->value which is in state NOT_SET you will get an
exception. The method setInDeck() can be used to check if a value has
been set explicitly in the deck; the method defaultApplied() will check
if a default value has been applied.
Observe that the system for handling defaults is not really well suited
for multi valued data items, as it is only a scalar state variable. In
the case of multi valued data items both defaultApplied() and
setInDeck() might return true.
This is the first of several large commits changing several aspects of
the handling of defaults. The overall main purpose of these changes is
to protect against using non sensible values in the case the values have
not been sensibly specified in the deck. The changes in this commit
include:
1. The "default default" values to be used when an item without an
explicit default are defaulted are removed completely.
2. If a ParserItem is queried for a default value when no default has
been assigned it will raise an exception.
Parser::hasKeyword() was called with deckNames but looked up the map
for internal names. This patch renames the method to hasDeckName(),
renames Parser::getKeyword() to Parser::getKeywordFromDeckName() and
adapts/extends the tests.
the RE used is specified via the "deck_name_regex" in the JSON file of
the respective keyword. A deck name is assumed to match a given parser
internal keyword if the deck name is valid and if it is either in the
list specified by the "deck_names" entry or if it matches the regular
expression.
This functionality is useful to implement the well probes for the
tracers as well as replacing the current "wild card keyword"
implementation which only allows a star as a suffix.
The purpose of this flag is to keep track of whether a keyword is
supposed to have only one element, i.e. scalar, or several. The
defaultApplied method only makes sense in the case of scalar items, this
method will now throw if it is called on a non-scalar item.