Completely reimplemented the ParseMode class. Now the main datastructure
is a map<string,action> where the possible error situations are the
keys. This approach allows for a much more flexible
setting/filtering/querying of the ParseMode settings.
Done by using the disable_warnings.h and reenable_warnings.h headers.
In some cases also a little reordering of includes, to put all boost
includes in the warning-suppressed part.
Previously random text in the input deck which was not formatted as a
valid keyword header was simply ignored; i.e. this
DIMENS
10 10 10 /
Mohaha random gibbersih - not according to any Spec.
GRID
Would suprisingly parse just fine. This will now be handled according
to the ParseMode::randomText setting. Observe that as a side effect of
this it turned out that many of the test datasets had additional
terminating slashes which were now detected as 'ranomdText'.
- Introduce a very simple class ParseMode which will become a simple
value object which can be used to control the behavior when errors
and inconsistencies are encountered in the parse and EclipseState
construction phases.
- Added ParseMode instance as second argument to all parseXXX()
methods.
With this commit the generation of built in keywords is completely
changed. The most important changes include:
1) We have autogenerated a class for each keyword in the new
ParserKeywords { ... } namespace.
2) The autogenerated classes derive from ParserKeyword, and the
default constructor will build of a fully initialized
ParserKeyword instance, i.e. the keyword used to parse the EQUIL
keyword can be instantiated as simple as:
ParserKeywords::EQUIL kw;
3) The generated keywords have built in static constants for keyword
and item names, and item default values. That way it should be
possible for the compiler to catch trivial errors like trying to
access the keyword "PoRO"; also the the access to default values
means that properties can be initialized without actually
insantiating a DeckKeyword.
4) Two new classes Generator/KeywordLoader and
Generator/KeywordGenerator have been created, with the help of
these classes the keyword generation code is significantly
simplified.
- use a opm-macro to reduce code duplication
- add a 'test-suite' target which builds tests. for use if BUILD_TESTING
is 0.
- add a 'check' target which builds tests, then executes them
Withe this commit the ParserRecord objects are created as needed by the
ParserKeyword; i.e a parserkeyword can in principle be totally without a
record.
... but throw later when trying to access the data of the item in
question.
Note that this was demanded by [at] joakim-hove and that I do not want
to be held responsible for any issues which are caused by this
approach. (read: please direct your barks to Joakim if you fell on
your nose because of this...)
this is just the result of
```
find -iname "*.[ch]pp" | xargs sed -i "s/ *$//"
find opm/parser/share/keywords -type f | xargs sed -i "s/ *$//"
```
so if it causes conflicts with other patches, the others should get
priority. The rationale behind this patch is that some people tell
their editor to remove white space which leads to larger than
necessary patches...
i.e., make keywords ALL_UPPERCASE before using them because Eclipse
seems to be case-insensitive (although this is one of its undocumented
features...)
which is more what the method does because the keyword can still
contain an error in its data which would make it non-parseable.
While at it, split the method into a "get keyword name from input
line" and "is a valid keyword name" part. (this will be needed later.)
This allows to arbitrary characters like stars into strings. e.g.
MYKEYWORD
'123*456' 2*'Hello, World! (*)' /
is now a valid record with three strings while it threw an exception
before.
This patch works by transferring the removal of the quotes from the
RawDeck class to the readValueToken<T>() function which now has a
specialization for strings that deals with quotes. One small
complication is that the RawDeck needs to be adapted in order not to
split tokens in the middle of strings.
Finally, the StarToken class does not deal with the conversion from
string to the value type of the item anymore which allows it to become
a normal class instead of a template...
i.e. remove the defaultSet() method and its friends. this is required
to be able to specify defaults in DATA items like grid properties or
saturation tables. e.g.
SGL
10*0.1 10* 10*0.2 /
would not be possible without this. If no meaningful default for an
item is defined, float and double items get NaN, int items get -1 and
string ones get an empty string. The hope is that if these values get
used in the simulation, they will make the result obviously
incorrect. (Whether a data point of an item was defaulted can be
queried using item->defaultApplied(index).)
also, this renames DeckItem::setInDeck() to DeckItem::wasSetInDeck()
because the former method can easily be confused with a setter method
(which it is not, it is a 'getter').
note that there is a small semantical difference now: the old
signatures specified the status of the whole *item* while the new
variants are specific for a single *data point* of an item. Though at
this point the index passed to the methods is still disregarded..
The data values in a deck item can be in three different states, given
by the DeckValue enum in DeckItem.hpp. The three values are:
SET_IN_DECK : The value has been set explictly in the deck.
DEFAULT : The value was not present in the input deck, but a default
value has been supplied in the configuration and that value
has been set.
NOT_SET : No value has been set for this item; it was not explicitly
set in the deck and also not included in the configuration.
If you ask for DeckItem->value which is in state NOT_SET you will get an
exception. The method setInDeck() can be used to check if a value has
been set explicitly in the deck; the method defaultApplied() will check
if a default value has been applied.
Observe that the system for handling defaults is not really well suited
for multi valued data items, as it is only a scalar state variable. In
the case of multi valued data items both defaultApplied() and
setInDeck() might return true.
This is the first of several large commits changing several aspects of
the handling of defaults. The overall main purpose of these changes is
to protect against using non sensible values in the case the values have
not been sensibly specified in the deck. The changes in this commit
include:
1. The "default default" values to be used when an item without an
explicit default are defaulted are removed completely.
2. If a ParserItem is queried for a default value when no default has
been assigned it will raise an exception.
Parser::hasKeyword() was called with deckNames but looked up the map
for internal names. This patch renames the method to hasDeckName(),
renames Parser::getKeyword() to Parser::getKeywordFromDeckName() and
adapts/extends the tests.