The region multipliers are no longer added to the cartesian logical
MULT[XYZ] structure. Instead a new method
getRegionMultiplier(globalIndex1, globalIndex2,FaceDir) is added that
return the multiplier between globalIndex1 cell and globalIndex2 cell.
The face direction is added to support directional dependent MULTREGT
input. This implementation of MULTREGT also supports restricting the
multipliers to only apply for NNC or NONNNC.
this fixes a really ugly and hard to find bug if EclipseState was
instanced multiple times: The EclipseState object passed to some of
these structures was destroyed, but the arrays stayed even if the next
EclipseState object was at a different location and also could use a
completely different grid...
For the petrophysical properties PERM? and PORO only the top layer must
be specified, cells further down can be copied from the layer
above. This functionality is implemented with a GridProperty
postprocessor.
when it comes to PORV, the final pore volumes of logically Cartesian
grids are hard to implement at this abstraction level because pore
volumes may be either specified using the PORO or by the PORV keywords
and both of them are grid properties. This means that to calculate the
pore volumes using the porosity, the porosity grid property must be
already finished when creating PORV. Because of potential interactions
between the PORV and PORO grid properties this is not possible to do
canonically at the grid property initializer stage...
this makes it possible to define more complicated initializers for
grid properties. (needed for example for keywords like ISGU.) This
patch does not introduce them yet, but only adds the necessary
infrastructure.
notes:
- to get around cyclic definitions in template classes, the
EclipseState is changed to a (defaulted) template parameter which
causes the compiler to only look up the class definition at
instantiation time.
- using std::shared_ptr in the property initializers would lead to
cyclic references which would cause memory leaks. To avoid that,
plain old references where used in most places. I think this is
okay as the GridProperty objects should be considered internal to
EclipseState and thus the EclipseState object should live at least
as long as GridProperty objects...
and also fix a small build bug in these table classes. I don't know
why they have not been also fully dealt with in the recent table code
refactoring...
i.e. remove the defaultSet() method and its friends. this is required
to be able to specify defaults in DATA items like grid properties or
saturation tables. e.g.
SGL
10*0.1 10* 10*0.2 /
would not be possible without this. If no meaningful default for an
item is defined, float and double items get NaN, int items get -1 and
string ones get an empty string. The hope is that if these values get
used in the simulation, they will make the result obviously
incorrect. (Whether a data point of an item was defaulted can be
queried using item->defaultApplied(index).)
also, this renames DeckItem::setInDeck() to DeckItem::wasSetInDeck()
because the former method can easily be confused with a setter method
(which it is not, it is a 'getter').
note that there is a small semantical difference now: the old
signatures specified the status of the whole *item* while the new
variants are specific for a single *data point* of an item. Though at
this point the index passed to the methods is still disregarded..
The data values in a deck item can be in three different states, given
by the DeckValue enum in DeckItem.hpp. The three values are:
SET_IN_DECK : The value has been set explictly in the deck.
DEFAULT : The value was not present in the input deck, but a default
value has been supplied in the configuration and that value
has been set.
NOT_SET : No value has been set for this item; it was not explicitly
set in the deck and also not included in the configuration.
If you ask for DeckItem->value which is in state NOT_SET you will get an
exception. The method setInDeck() can be used to check if a value has
been set explicitly in the deck; the method defaultApplied() will check
if a default value has been applied.
Observe that the system for handling defaults is not really well suited
for multi valued data items, as it is only a scalar state variable. In
the case of multi valued data items both defaultApplied() and
setInDeck() might return true.
this is required in situations where double grid properties depend on
the values of integer (i.e, *NUM) ones which appear later in the
deck. Example:
```
PROPS
SWU
* /
REGIONS
SATNUM
*2 /
```
the default value of the SWU keyword depends on the value of the
SATNUM property which only gets defined later in the deck. an
alternative to the approach of this patch would be to process the
grid properties of the REGIONS section before the others. I'm a bit
indifferent which approach is better...
this comes with a minor API change as well, as the FaultCollection
class did not use the Cartesian size of the grid at all, so I decided
to remove the attributes and the arguments to the constructor...