Replaces the external stream-support by reading the entire contents of
input files at once, rather than lazily through streams. Uses
stringstreams internally, but keeps the entire file in memory through
std::string
openString/File has been renamed to loadString/File
Rewrites ParseState to use an explicit stack of open file streams
instead of spawning multiple ParseState objects. While recursion is
*the* most elegant to solve a typical include-file system, the global
nature of eclipse declarations make this clumsy (at best). Instead,
maintain an explicit stack of open files and logically parse the input
as if it was all concatenated into one large file.
Also adds some convenient ways of accessing the current (and
interesting) top of the stack.
* Added ACTNUM as keyword to Eclipse3DProperties
* Removed certain checks from EclipseGrid that are no longer of use
* Added tests to EclipseGridTests that test boxed ACTNUM and activeCells
* Made EclipseGrid non-const in EclipseState since we must run resetACTNUM
* Fixed a minor typo in an error message in EclipseGrid
* Fixed typo in GridProperty: Deckeyword -> DeckKeyword
* Fixed two errors in tests recently introduced relating to Ecl3DProps
* Removed test in EclipseGridTests; We now accept too small ACTNUM vectors
* Added ACTNUM test for GridProperties
* moved region-property from EclipseState to Eclipse3DProperties
* moved initGridopts from EclipseState to Eclipse3DProperties
* made several Eclipse3DProperties methods private
* removed obsolete tests
* replaced log with throw internally in private method---is domain_error
* removed typedef in SatFuncPropertyInitializers
* postprocessors take raw pointers, not shared_ptr---these will be phased out
* fixed return reference instead of copy several places
** gridProperties<T> in Eclipse3DProperties are now references, not shared_ptr
** Eclipse3DProperties takes const Deck&, not shared_ptr
** EclipseGrid and Section are references
* Removed all references to state, need to fix initPORV
* Made TransMult return raw pointer const GridProperty over shared pointer.
* Moved getDirectionProperty and hasDirectionProperty out of API
** Removed tests as these methods are no longer public
* Moved grid properties stuff to new class
* Removed use of deck in SatfuncInitializers, moved to TableManager
* Removed shared_ptr for several members of EclipseState and 3DProperties
* Moved region-property from EclipseState to Eclipse3DProperties
* Moved initGridopts from EclipseState to Eclipse3DProperties
* Made several Eclipse3DProperties methods private
* Postprocessors take raw pointers, not shared_ptr---these will be phased out
* Fixed return reference instead of copy several places
** GridProperties<T> in Eclipse3DProperties are now references, not shared_ptr
** Eclipse3DProperties takes const Deck&, not shared_ptr
* Removed obsolete tests
Have renamed the OpmLoadDeck test program to the working name opmi - Opm
Inspector. Currently the opmi executable will only load a deck and
create a EclipseState instance, but the plan is to extend this
executable to be a general Eclipse deck inspector, e.g.
opmi --wells CASE.DATA
Could the list the wells and so on.
Removes shared_ptr< ParserKeyword > exchange in Parser interface and
replaces it with unique_ptr storage and raw pointers for return values.
This has some implications:
* addParserKeyword() no longer takes shared_ptr<>, but unique_ptr&&
addParserKeyword has been modified to create unique_ptr instead of
shared_ptr.
* generated-source/ParserKeyword* no longer use make_shared which had a
-massive- impact on compile times, which are now more-or-less
trivialised (on my machine: 7.5s -> 1s per file). This because the
compiler no longer generates a bunch of forwarding make_shared
instances of subclasses that are immediately thrown away, but rather
uses an inline make_unique that instantiates the -parent- class
unique_ptr.
that's because they are not supposed to be modified outside of the
EclipseState. (if they are, why? I'd consider that *very* bad style
since it is also possible to copy these objects and modify the copy
and also this was used nowhere within the OPM project.)
also, the has*Property() is now working as expected: if e.g.,
```c++
bool hasSatnum = eclipseState->hasIntProperty("SATNUM");
eclipseState->getIntProperty("SATNUM");
assert(hasSatnum == eclipseState->hasIntProperty("SATNUM"));
```
will now work for decks which does not explicitly specify
SATNUM. (before the getIntProperty() method silently created the
SATNUM property which caused hasIntProperty() to change its
opinion. With this patch, the property will still be silently created,
but has*Property() ignores it, i.e., that method could be renamed to
hasExplicit*Property() which -- as far as I understand this -- was its
intention from start.)
The completely constructed Deck isn't supposed to have any relationship
with the Parser structures (which are completely stateless in terms of
input data), and ParserKeyword in DeckKeyword was an anomaly. With
recent refactorings this lead to subtle lifetime issues.
This patch breaks this dependency and cleans up DeckKeyword accordingly,
while changing checkDeck to now take the parser as an additional
argument, to look up whether or not some DeckKeyword is in the right
section. This now also means that Parser* objects can be destroyed once
the Deck is created.
The Section::checkSectionTopology has been moved to Parser.cpp. It is a
temporary home for the feature to make the project compile nicely (i.e.
createKeywordList can be compiled as before, without introducing a
circular dependency on itself via Parser.cpp), until some proper cleanup
of the parser code has been done. It never really fully belonged in
Section.cpp anyway, so this is a first step in the direction of some
slight renaming.
Since the Deck* family of classes have changed their interfaces to no
longer use shared_ptr, a lot of code broke. This patch fixes all
problems in tests, other signatures and accesses to now use the new Deck
interfaces.
Every header is self-contained and includes only what it must to
function, relying on users include what they need in source files,
adopting a pay-what-you-use model (in particular for internal
dependencies).
To reduce compiler stress and be more explicit w.r.t. dependencies, all
files now includes only the keywords they need, instead of the
collection of all files.
Most tables are trivial extensions of SimpleTable, but had their
implementation in headers. This required them to include more headers
than we want to expose and makes them harder to maintain and verify.
Instead, all these SimpleTable derivatives are now implemented in
Tables.cpp, only declaring their interfaces in their respective .hpp
files. Clients won't notice the difference.
rebase into tables
This is an effort to improve build performance. Several includes
scattered across the project are either unused or partially used (i.e.
just used to import a type name, not depending on the actual contents of
the header file).
Replaces a lot of these includes with forward declarations.