//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "../LibCore/cvfArray.h" #include "../LibCore/cvfMatrix4.h" #include "../LibCore/cvfString.h" namespace external { namespace cvf { //================================================================================================== // // Axis aligned bounding box // //================================================================================================== class BoundingBox { public: BoundingBox(); BoundingBox(const Vec3f& min, const Vec3f& max); BoundingBox(const Vec3d& min, const Vec3d& max); BoundingBox(const BoundingBox& other); BoundingBox& operator=(const BoundingBox& rhs); void reset(); bool isValid() const; void add(const Vec3f& vertex); void add(const Vec3d& vertex); void add(const Vec3fArray& vertices); void add(const Vec3dArray& vertices); void add(const BoundingBox& bb); void addValid(const BoundingBox& bb); const Vec3d& min() const; const Vec3d& max() const; Vec3d center() const; Vec3d extent() const; double radius() const; bool contains(const Vec3d& point) const; bool intersects(const BoundingBox& box) const; void cornerVertices(Vec3d corners[8]) const; void expand(double amount); void transform(const Mat4d& matrix); const BoundingBox getTransformed(const Mat4d& matrix) const; void cutBelow(double depth); void cutAbove(double depth); String debugString() const; private: Vec3d m_min; Vec3d m_max; }; } } //namespace external