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opm-common/opm/parser/eclipse/Deck/Deck.hpp
2016-10-19 20:38:28 +02:00

155 lines
5.3 KiB
C++

/*
Copyright 2013 Statoil ASA.
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DECK_HPP
#define DECK_HPP
#include <map>
#include <memory>
#include <vector>
#include <string>
#include <boost/filesystem.hpp>
#include <opm/parser/eclipse/Deck/DeckKeyword.hpp>
#include <opm/parser/eclipse/Units/UnitSystem.hpp>
#include <opm/parser/eclipse/Parser/MessageContainer.hpp>
#ifdef OPM_PARSER_DECK_API_WARNING
#ifndef OPM_PARSER_DECK_API
#pragma message "\n\n" \
" ----------------------------------------------------------------------------------\n" \
" The current compilation unit includes the header Deck.hpp. Outside of opm-parser \n" \
" you are encouraged to use the EclipseState API instead of the low level Deck API. \n" \
" If use of the Deck API is absolutely necessary you can silence this warning with \n" \
" #define OPM_PARSER_DECK_API before including the Deck.hpp header. \n" \
" ----------------------------------------------------------------------------------\n" \
""
#endif
#endif
namespace Opm {
/*
* The Deck (container) class owns all memory given to it via .addX(), as
* do all inner objects. This means that the Deck object itself must stay
* alive as long as DeckItem (and friends) are needed, to avoid
* use-after-free.
*/
class DeckView {
public:
typedef std::vector< DeckKeyword >::const_iterator const_iterator;
bool hasKeyword( const DeckKeyword& keyword ) const;
bool hasKeyword( const std::string& keyword ) const;
template< class Keyword >
bool hasKeyword() const {
return hasKeyword( Keyword::keywordName );
}
const DeckKeyword& getKeyword( const std::string& keyword, size_t index ) const;
const DeckKeyword& getKeyword( const std::string& keyword ) const;
const DeckKeyword& getKeyword( size_t index ) const;
DeckKeyword& getKeyword( size_t index );
template< class Keyword >
const DeckKeyword& getKeyword() const {
return getKeyword( Keyword::keywordName );
}
template< class Keyword >
const DeckKeyword& getKeyword( size_t index ) const {
return getKeyword( Keyword::keywordName, index );
}
const std::vector< const DeckKeyword* > getKeywordList( const std::string& keyword ) const;
template< class Keyword >
const std::vector< const DeckKeyword* > getKeywordList() const {
return getKeywordList( Keyword::keywordName );
}
size_t count(const std::string& keyword) const;
size_t size() const;
const_iterator begin() const;
const_iterator end() const;
protected:
void add( const DeckKeyword*, const_iterator, const_iterator );
const std::vector< size_t >& offsets( const std::string& ) const;
DeckView( const_iterator first, const_iterator last );
DeckView( std::pair< const_iterator, const_iterator > );
private:
const_iterator first;
const_iterator last;
std::map< std::string, std::vector< size_t > > keywordMap;
};
class Deck : private DeckView {
public:
using DeckView::const_iterator;
using DeckView::hasKeyword;
using DeckView::getKeyword;
using DeckView::getKeywordList;
using DeckView::count;
using DeckView::size;
using DeckView::begin;
using DeckView::end;
using iterator = std::vector< DeckKeyword >::iterator;
Deck();
Deck( std::initializer_list< DeckKeyword > );
Deck( std::initializer_list< std::string > );
void addKeyword( DeckKeyword&& keyword );
void addKeyword( const DeckKeyword& keyword );
DeckKeyword& getKeyword( size_t );
MessageContainer& getMessageContainer() const;
const UnitSystem& getDefaultUnitSystem() const;
const UnitSystem& getActiveUnitSystem() const;
UnitSystem& getActiveUnitSystem();
UnitSystem& getDefaultUnitSystem();
const std::string getDataFile() const;
void setDataFile(const std::string& dataFile);
iterator begin();
iterator end();
private:
Deck( std::vector< DeckKeyword >&& );
std::vector< DeckKeyword > keywordList;
mutable MessageContainer m_messageContainer;
UnitSystem defaultUnits;
UnitSystem activeUnits;
std::string m_dataFile;
};
}
#endif /* DECK_HPP */