also make it default constructible, add accessors assignment operator and equality operator
336 lines
11 KiB
C++
336 lines
11 KiB
C++
/*
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Copyright 2013 Statoil ASA.
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <vector>
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#include <opm/parser/eclipse/Deck/Deck.hpp>
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#include <opm/parser/eclipse/Deck/DeckOutput.hpp>
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#include <opm/parser/eclipse/Deck/DeckKeyword.hpp>
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#include <opm/parser/eclipse/Deck/Section.hpp>
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#include <opm/parser/eclipse/Units/UnitSystem.hpp>
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namespace Opm {
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bool DeckView::hasKeyword( const DeckKeyword& keyword ) const {
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auto key = this->keywordMap.find( keyword.name() );
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if( key == this->keywordMap.end() ) return false;
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for( auto index : key->second )
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if( &this->getKeyword( index ) == &keyword ) return true;
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return false;
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}
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bool DeckView::hasKeyword( const std::string& keyword ) const {
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return this->keywordMap.find( keyword ) != this->keywordMap.end();
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}
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const DeckKeyword& DeckView::getKeyword( const std::string& keyword, size_t index ) const {
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if( !this->hasKeyword( keyword ) )
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throw std::invalid_argument("Keyword " + keyword + " not in deck.");
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return this->getKeyword( this->offsets( keyword ).at( index ) );
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}
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const DeckKeyword& DeckView::getKeyword( const std::string& keyword ) const {
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if( !this->hasKeyword( keyword ) )
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throw std::invalid_argument("Keyword " + keyword + " not in deck.");
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return this->getKeyword( this->offsets( keyword ).back() );
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}
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const DeckKeyword& DeckView::getKeyword( size_t index ) const {
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if( index >= this->size() )
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throw std::out_of_range("Keyword index " + std::to_string( index ) + " is out of range.");
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return *( this->begin() + index );
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}
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size_t DeckView::count( const std::string& keyword ) const {
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if( !this->hasKeyword( keyword ) ) return 0;
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return this->offsets( keyword ).size();
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}
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const std::vector< const DeckKeyword* > DeckView::getKeywordList( const std::string& keyword ) const {
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if( !hasKeyword( keyword ) ) return {};
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const auto& indices = this->offsets( keyword );
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std::vector< const DeckKeyword* > ret;
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ret.reserve( indices.size() );
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for( size_t i : indices )
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ret.push_back( &this->getKeyword( i ) );
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return ret;
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}
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size_t DeckView::size() const {
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return std::distance( this->begin(), this->end() );
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}
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DeckView::const_iterator DeckView::begin() const {
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return this->first;
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}
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DeckView::const_iterator DeckView::end() const {
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return this->last;
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}
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void DeckView::add( const DeckKeyword* kw, const_iterator f, const_iterator l ) {
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this->keywordMap[ kw->name() ].push_back( std::distance( f, l ) - 1 );
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this->first = f;
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this->last = l;
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}
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static const std::vector< size_t > empty_indices = {};
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const std::vector< size_t >& DeckView::offsets( const std::string& keyword ) const {
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if( !hasKeyword( keyword ) ) return empty_indices;
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return this->keywordMap.find( keyword )->second;
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}
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DeckView::DeckView( const_iterator first_arg, const_iterator last_arg)
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{
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this->init(first_arg, last_arg);
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}
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void DeckView::init( const_iterator first_arg, const_iterator last_arg ) {
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this->first = first_arg;
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this->last = last_arg;
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this->keywordMap.clear();
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size_t index = 0;
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for( const auto& kw : *this )
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this->keywordMap[ kw.name() ].push_back( index++ );
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}
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DeckView::DeckView( std::pair< const_iterator, const_iterator > limits ) :
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DeckView( limits.first, limits.second )
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{}
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Deck::Deck() :
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Deck( std::vector<DeckKeyword>() )
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{}
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Deck::Deck(const std::vector<DeckKeyword>& keywords,
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const UnitSystem& defUnits,
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const UnitSystem* activeUnit,
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const std::string& dataFile,
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const std::string& inputPath,
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size_t accessCount) :
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keywordList(keywords),
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defaultUnits(defUnits),
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m_dataFile(dataFile),
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input_path(inputPath),
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unit_system_access_count(accessCount)
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{
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if (activeUnit)
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activeUnits.reset(new UnitSystem(*activeUnit));
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this->init(keywordList.begin(), keywordList.end());
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}
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/*
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This constructor should be ssen as a technical implemtation detail of the
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default constructor, and not something which should be invoked directly.
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The point is that the derived class DeckView contains iterators to the
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keywordList member in the base class - this represents some ordering
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challenges in the construction phase.
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*/
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Deck::Deck( std::vector<DeckKeyword>&& x) :
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DeckView(x.begin(), x.end()),
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keywordList(std::move(x)),
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defaultUnits( UnitSystem::newMETRIC() )
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{
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}
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Deck::Deck( const Deck& d ) :
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DeckView(d.begin(), d.end()),
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keywordList( d.keywordList ),
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defaultUnits( d.defaultUnits ),
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m_dataFile( d.m_dataFile ),
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input_path( d.input_path )
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{
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this->init(this->keywordList.begin(), this->keywordList.end());
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if (d.activeUnits)
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this->activeUnits.reset( new UnitSystem(*d.activeUnits.get()));
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unit_system_access_count = d.unit_system_access_count;
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}
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void Deck::addKeyword( DeckKeyword&& keyword ) {
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if (keyword.name() == "FIELD")
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this->selectActiveUnitSystem( UnitSystem::UnitType::UNIT_TYPE_FIELD );
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else if (keyword.name() == "METRIC")
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this->selectActiveUnitSystem( UnitSystem::UnitType::UNIT_TYPE_METRIC );
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else if (keyword.name() == "LAB")
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this->selectActiveUnitSystem( UnitSystem::UnitType::UNIT_TYPE_LAB );
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else if (keyword.name() == "PVT-M")
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this->selectActiveUnitSystem( UnitSystem::UnitType::UNIT_TYPE_PVT_M );
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this->keywordList.push_back( std::move( keyword ) );
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auto fst = this->keywordList.begin();
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auto lst = this->keywordList.end();
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this->add( &this->keywordList.back(), fst, lst );
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}
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void Deck::addKeyword( const DeckKeyword& keyword ) {
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DeckKeyword kw = keyword;
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this->addKeyword( std::move( kw ) );
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}
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DeckKeyword& Deck::getKeyword( size_t index ) {
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return this->keywordList.at( index );
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}
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UnitSystem& Deck::getDefaultUnitSystem() {
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return this->defaultUnits;
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}
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const UnitSystem& Deck::getDefaultUnitSystem() const {
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return this->defaultUnits;
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}
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UnitSystem& Deck::getActiveUnitSystem() {
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this->unit_system_access_count++;
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if (this->activeUnits)
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return *this->activeUnits;
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else
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return this->defaultUnits;
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}
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void Deck::selectActiveUnitSystem(UnitSystem::UnitType unit_type) {
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const auto& current = this->getActiveUnitSystem();
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if (current.use_count() > 0 && (current.getType() != unit_type))
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throw std::invalid_argument("Sorry - can not change unit system after dimensionfull features have been entered");
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if (current.getType() != unit_type)
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this->activeUnits.reset( new UnitSystem(unit_type) );
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}
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const UnitSystem& Deck::getActiveUnitSystem() const {
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this->unit_system_access_count++;
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if (this->activeUnits)
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return *this->activeUnits;
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else
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return this->defaultUnits;
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}
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const std::string& Deck::getDataFile() const {
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return m_dataFile;
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}
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const std::string& Deck::getInputPath() const {
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return this->input_path;
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}
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const std::unique_ptr<UnitSystem>& Deck::activeUnitSystem() const {
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return this->activeUnits;
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}
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const std::vector<DeckKeyword>& Deck::keywords() const {
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return keywordList;
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}
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std::size_t Deck::unitSystemAccessCount() const {
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return unit_system_access_count;
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}
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std::string Deck::makeDeckPath(const std::string& path) const {
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if (path.size() > 0 && path[0] == '/')
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return path;
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if (this->input_path.size() == 0)
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return path;
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else
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return this->input_path + "/" + path;
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}
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void Deck::setDataFile(const std::string& dataFile) {
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this->m_dataFile = dataFile;
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auto slash_pos = dataFile.find_last_of("/\\");
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if (slash_pos == std::string::npos)
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this->input_path = "";
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else
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this->input_path = dataFile.substr(0, slash_pos);
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}
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Deck::iterator Deck::begin() {
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return this->keywordList.begin();
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}
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Deck::iterator Deck::end() {
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return this->keywordList.end();
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}
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void Deck::write( DeckOutput& output ) const {
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size_t kw_index = 1;
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for (const auto& keyword: *this) {
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keyword.write( output );
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kw_index++;
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if (kw_index < size())
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output.write_string( output.keyword_sep );
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}
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}
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Deck& Deck::operator=(const Deck& data) {
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keywordList = data.keywordList;
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defaultUnits = data.defaultUnits;
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m_dataFile = data.m_dataFile;
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input_path = data.input_path;
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unit_system_access_count = data.unit_system_access_count;
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this->init(this->keywordList.begin(), this->keywordList.end());
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activeUnits.reset();
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if (data.activeUnits)
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activeUnits.reset(new UnitSystem(*data.activeUnits));
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return *this;
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}
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bool Deck::operator==(const Deck& data) const {
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if ((activeUnitSystem() && !data.activeUnitSystem()) ||
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(!activeUnitSystem() && data.activeUnitSystem()))
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return false;
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if (activeUnitSystem() && *activeUnitSystem() != *data.activeUnitSystem())
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return false;
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return this->keywords() == data.keywords() &&
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this->getDefaultUnitSystem() == data.getDefaultUnitSystem() &&
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this->getDataFile() == data.getDataFile() &&
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this->getInputPath() == data.getInputPath() &&
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this->unitSystemAccessCount() == data.unitSystemAccessCount();
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}
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std::ostream& operator<<(std::ostream& os, const Deck& deck) {
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DeckOutput out( os, 10 );
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deck.write( out );
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return os;
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}
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}
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