corrections to IUAD and IUAP various improvements of E100 compatible restart file add debug output additonal debug print corrected loop placement for active prod/inj wells remove debug print and clean up code
171 lines
5.2 KiB
C++
171 lines
5.2 KiB
C++
/*
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Copyright 2019 Equinor ASA.
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UDQ_USAGE_HPP
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#define UDQ_USAGE_HPP
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#include <cstdlib>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <opm/parser/eclipse/EclipseState/Schedule/UDQ/UDQEnums.hpp>
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namespace Opm {
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class UDAValue;
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class UDQConfig;
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class UDQActive {
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public:
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class Record{
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public:
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Record() :
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input_index(0),
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control(UDAControl::WCONPROD_ORAT),
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uad_code(0),
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use_count(1)
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{}
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Record(const std::string& udq_arg, std::size_t input_index_arg, std::size_t use_index_arg, const std::string& wgname_arg, UDAControl control_arg) :
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udq(udq_arg),
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input_index(input_index_arg),
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use_index(use_index_arg),
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control(control_arg),
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uad_code(UDQ::uadCode(control_arg)),
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use_count(1),
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wgname(wgname_arg)
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{}
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bool operator==(const Record& other) const {
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if ((this->udq == other.udq) &&
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(this->input_index == other.input_index) &&
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(this->use_index == other.use_index) &&
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(this->wgname == other.wgname) &&
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(this->control == other.control) &&
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(this->uad_code == other.uad_code) &&
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(this->use_count == other.use_count))
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return true;
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return false;
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}
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bool operator!=(const Record& other) const {
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return !(*this == other);
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}
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template<class Serializer>
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void serializeOp(Serializer& serializer)
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{
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serializer(udq);
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serializer(input_index);
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serializer(use_index);
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serializer(wgname);
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serializer(control);
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serializer(uad_code);
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serializer(use_count);
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}
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std::string udq;
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std::size_t input_index;
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std::size_t use_index = 0;
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UDAControl control;
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int uad_code;
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std::string wg_name() const;
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std::size_t use_count;
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private:
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// The wgname is need in the update process, but it should
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// not be exported out.
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std::string wgname;
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};
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class InputRecord {
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public:
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InputRecord() :
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input_index(0),
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control(UDAControl::WCONPROD_ORAT)
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{}
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InputRecord(std::size_t input_index_arg, const std::string& udq_arg, const std::string& wgname_arg, UDAControl control_arg) :
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input_index(input_index_arg),
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udq(udq_arg),
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wgname(wgname_arg),
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control(control_arg)
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{}
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bool operator==(const InputRecord& other) const {
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return this->input_index == other.input_index &&
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this->udq == other.udq &&
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this->wgname == other.wgname &&
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this->control == other.control;
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}
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template<class Serializer>
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void serializeOp(Serializer& serializer)
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{
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serializer(input_index);
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serializer(udq);
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serializer(wgname);
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serializer(control);
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}
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std::size_t input_index;
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std::string udq;
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std::string wgname;
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UDAControl control;
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};
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static UDQActive serializeObject();
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int update(const UDQConfig& udq_config, const UDAValue& uda, const std::string& wgname, UDAControl control);
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std::size_t IUAD_size() const;
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std::size_t IUAP_size() const;
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explicit operator bool() const;
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Record operator[](std::size_t index) const;
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const std::vector<Record>& get_iuad() const;
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std::vector<InputRecord> get_iuap() const;
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bool operator==(const UDQActive& data) const;
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template<class Serializer>
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void serializeOp(Serializer& serializer)
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{
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serializer.vector(input_data);
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serializer.vector(output_data);
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serializer(udq_keys);
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serializer(wg_keys);
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}
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private:
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std::string udq_hash(const std::string& udq, UDAControl control);
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std::string wg_hash(const std::string& wgname, UDAControl control);
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int add(const UDQConfig& udq_config, const std::string& udq, const std::string& wgname, UDAControl control);
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int update_input(const UDQConfig& udq_config, const UDAValue& uda, const std::string& wgname, UDAControl control);
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int drop(const std::string& wgname, UDAControl control);
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std::vector<InputRecord> input_data;
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std::vector<Record> mutable output_data;
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std::unordered_map<std::string, std::size_t> udq_keys;
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std::unordered_map<std::string, std::size_t> wg_keys;
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};
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}
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#endif
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