219 lines
6.9 KiB
C++
219 lines
6.9 KiB
C++
/*
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Copyright 2013 Statoil ASA.
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <vector>
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#include <opm/parser/eclipse/Deck/Deck.hpp>
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#include <opm/parser/eclipse/Deck/DeckKeyword.hpp>
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#include <opm/parser/eclipse/Deck/Section.hpp>
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#include <opm/parser/eclipse/Units/UnitSystem.hpp>
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namespace Opm {
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bool DeckView::hasKeyword( const DeckKeyword& keyword ) const {
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auto key = this->keywordMap.find( keyword.name() );
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if( key == this->keywordMap.end() ) return false;
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for( auto index : key->second )
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if( &this->getKeyword( index ) == &keyword ) return true;
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return false;
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}
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bool DeckView::hasKeyword( const std::string& keyword ) const {
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return this->keywordMap.find( keyword ) != this->keywordMap.end();
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}
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const DeckKeyword& DeckView::getKeyword( const std::string& keyword, size_t index ) const {
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if( !this->hasKeyword( keyword ) )
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throw std::invalid_argument("Keyword " + keyword + " not in deck.");
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return this->getKeyword( this->offsets( keyword ).at( index ) );
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}
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const DeckKeyword& DeckView::getKeyword( const std::string& keyword ) const {
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if( !this->hasKeyword( keyword ) )
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throw std::invalid_argument("Keyword " + keyword + " not in deck.");
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return this->getKeyword( this->offsets( keyword ).back() );
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}
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const DeckKeyword& DeckView::getKeyword( size_t index ) const {
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if( index >= this->size() )
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throw std::out_of_range("Keyword index " + std::to_string( index ) + " is out of range.");
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return *( this->begin() + index );
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}
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size_t DeckView::count( const std::string& keyword ) const {
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if( !this->hasKeyword( keyword ) ) return 0;
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return this->offsets( keyword ).size();
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}
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const std::vector< const DeckKeyword* > DeckView::getKeywordList( const std::string& keyword ) const {
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if( !hasKeyword( keyword ) ) return {};
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const auto& indices = this->offsets( keyword );
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std::vector< const DeckKeyword* > ret;
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ret.reserve( indices.size() );
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for( size_t i : indices )
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ret.push_back( &this->getKeyword( i ) );
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return ret;
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}
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size_t DeckView::size() const {
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return std::distance( this->begin(), this->end() );
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}
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DeckView::const_iterator DeckView::begin() const {
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return this->first;
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}
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DeckView::const_iterator DeckView::end() const {
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return this->last;
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}
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void DeckView::add( const DeckKeyword* kw, const_iterator f, const_iterator l ) {
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this->keywordMap[ kw->name() ].push_back( std::distance( f, l ) - 1 );
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this->first = f;
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this->last = l;
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}
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static const std::vector< size_t > empty_indices = {};
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const std::vector< size_t >& DeckView::offsets( const std::string& keyword ) const {
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if( !hasKeyword( keyword ) ) return empty_indices;
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return this->keywordMap.find( keyword )->second;
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}
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DeckView::DeckView( const_iterator first_arg, const_iterator last_arg ) :
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first( first_arg ), last( last_arg )
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{
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size_t index = 0;
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for( const auto& kw : *this )
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this->keywordMap[ kw.name() ].push_back( index++ );
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}
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DeckView::DeckView( std::pair< const_iterator, const_iterator > limits ) :
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DeckView( limits.first, limits.second )
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{}
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Deck::Deck() : Deck( std::vector< DeckKeyword >() ) {}
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Deck::Deck( std::vector< DeckKeyword >&& x ) :
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DeckView( x.begin(), x.end() ),
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keywordList( std::move( x ) ),
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m_dataFile("")
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{}
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Deck::Deck( std::initializer_list< DeckKeyword > ilist ) :
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Deck( std::vector< DeckKeyword >( ilist ) )
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{}
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Deck::Deck( std::initializer_list< std::string > ilist ) :
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Deck( std::vector< DeckKeyword >( ilist.begin(), ilist.end() ) )
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{}
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void Deck::addKeyword( DeckKeyword&& keyword ) {
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this->keywordList.push_back( std::move( keyword ) );
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auto fst = this->keywordList.begin();
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auto lst = this->keywordList.end();
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this->add( &this->keywordList.back(), fst, lst );
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}
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void Deck::addKeyword( const DeckKeyword& keyword ) {
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DeckKeyword kw = keyword;
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this->addKeyword( std::move( kw ) );
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}
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DeckKeyword& Deck::getKeyword( size_t index ) {
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return this->keywordList.at( index );
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}
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MessageContainer& Deck::getMessageContainer() const {
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return this->m_messageContainer;
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}
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UnitSystem& Deck::getDefaultUnitSystem() {
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if( !this->defaultUnits ) this->initUnitSystem();
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return *this->defaultUnits;
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}
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UnitSystem& Deck::getActiveUnitSystem() {
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if( !this->activeUnits ) this->initUnitSystem();
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return *this->activeUnits;
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}
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const UnitSystem& Deck::getDefaultUnitSystem() const {
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if( !this->defaultUnits ) this->initUnitSystem();
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return *this->defaultUnits;
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}
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const UnitSystem& Deck::getActiveUnitSystem() const {
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if( !this->activeUnits ) this->initUnitSystem();
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return *this->activeUnits;
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}
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void Deck::initUnitSystem() const {
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/*
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* The unit systems are lazily created as their exact value depend on
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* input values of the deck, but in a constructed deck this can be
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* considered constant (and in fact, if the deck is obtained through
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* ParseFromString/File, this these values set before the Deck is
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* available). The unit systems are needed from const contexts though,
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* but might not have been generated at that time. Generation is done
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* in this method, but it has to be callable from const'd this, and are
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* marked mutable.
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*/
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this->defaultUnits = std::unique_ptr< UnitSystem >( UnitSystem::newMETRIC() );
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if (hasKeyword("FIELD"))
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this->activeUnits = std::unique_ptr< UnitSystem >( UnitSystem::newFIELD() );
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else
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this->activeUnits = std::unique_ptr< UnitSystem >( UnitSystem::newMETRIC() );
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}
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const std::string Deck::getDataFile() const {
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return m_dataFile;
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}
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void Deck::setDataFile(const std::string& dataFile) {
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m_dataFile = dataFile;
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}
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Deck::iterator Deck::begin() {
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return this->keywordList.begin();
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}
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Deck::iterator Deck::end() {
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return this->keywordList.end();
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}
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}
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