By getting a pointer directly into the data store, the copy can be
performed faster than calling a function for every item. Also, the
storage type of the array should now match the C++ one exactly (i.e.
no conversion to float).
C++11 will write a default move constructor that invoke the same in
the base class. However, GCC 4.4 doesn't support this, so we have to
explicitly give the implementation that would be generated on later
compilers.
If we put them in the anonymous namespace, then we cannot have a
reference to the types in the header (because that would mean different
things in each compilation unit).
The only thing it was needed for was the number of cells in the grid,
and the Cartesian dimensions, and those are already available from other
structures.
ecl_grid_alloc_GRDECL_kw takes zcorn first, then coord (slightly
unintuitive if you ask me), and this is also the order that is used
in EclipseGrid::make; thus, the order should be consistent through
the constructor also.
If we restart from a later time, then the SimulatorTimer should be
restarted in that state as well, so it is already always a reflection
of how far we've progressed in the input file's schedule.
The EclipseKeyword class takes care of cleaning up the handle after we
are done using it, and provides several convenience constructors that
make the code read easier.
If the package suite was given (e.g. DUNE_ROOT=/blum), then the code
set up the root for each individual package automatically (e.g.
DUNE_COMMON_ROOT=/blum/dune-common), but the path which was then
activated did not get the local build sub-directory (e.g. if we are
building opm-autodiff in /frub/opm-autodiff/build, then the local
build directory is "build/"), and thus this was not appended to the
library search path. The result was that the source was found (because
the root pointed to a valid source tree), but the library was not
(because it is "hidden" in the subdirectory).
The code to condense the output using repeat counts was disabled
long ago (commit fc992da). If we ever need this feature, we can
bring it back from history or reimplemented in a refined fashion.
There is no need to use a nested loop to output a constant number of
items per line. We only need to output a '\n' rather than a ' '
after every "nl" item output.
so far, it is only a flag which prevents the cache from being
deleted. To warn the user about a potential infinite loop, a warning
is printed if this flag was specified and some compiler or some compiler
flags were set by the user. This idea was proposed by Roland Kaufmann.
this seems to be a bug in cmake 2.8.10.2: if the user sets the
CMAKE_CXX_COMPILER variable for a build directory where this variable
has already been set, one gets an endless loop. This stings especially
if using the dunecontrol compatibility layer as the compiler flags are
unconditionally set via the CXX_FLAGS environment variable in the
options file. Running duncontrol on a module twice will thus trigger the
infinite loop if some compiler flags are set by the user.
The solution is relatively simple: Delete the CMakeFiles directory
before calling cmake. for the dunecontrol compatibility mode, we do
this in the configure script. For details about the cmake bug, see
http://www.cmake.org/Bug/view.php?id=14119