mirror of
https://github.com/OPM/opm-simulators.git
synced 2024-12-26 01:01:00 -06:00
221 lines
5.9 KiB
C++
221 lines
5.9 KiB
C++
|
// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
||
|
// vi: set et ts=4 sw=4 sts=4:
|
||
|
/*
|
||
|
This file is part of the Open Porous Media project (OPM).
|
||
|
|
||
|
OPM is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
OPM is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with OPM. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Consult the COPYING file in the top-level source directory of this
|
||
|
module for the precise wording of the license and the list of
|
||
|
copyright holders.
|
||
|
*/
|
||
|
|
||
|
#ifndef OPM_THREADHANDLE_HPP
|
||
|
#define OPM_THREADHANDLE_HPP
|
||
|
|
||
|
#include <cassert>
|
||
|
#include <dune/common/exceptions.hh>
|
||
|
|
||
|
#include <thread>
|
||
|
#include <mutex>
|
||
|
#include <queue>
|
||
|
|
||
|
namespace Opm
|
||
|
{
|
||
|
|
||
|
class ThreadHandle
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/// \brief ObjectInterface class
|
||
|
/// Virtual interface for code to be run in a seperate thread.
|
||
|
class ObjectInterface
|
||
|
{
|
||
|
protected:
|
||
|
ObjectInterface() {}
|
||
|
public:
|
||
|
virtual ~ObjectInterface() {}
|
||
|
virtual void run() = 0;
|
||
|
virtual bool isEndMarker () const { return false; }
|
||
|
};
|
||
|
|
||
|
/// \brief ObjectWrapper class
|
||
|
/// Implementation of virtualization of template argument fullfilling
|
||
|
/// the virtual object interface.
|
||
|
template <class Object>
|
||
|
class ObjectWrapper : public ObjectInterface
|
||
|
{
|
||
|
Object obj_;
|
||
|
public:
|
||
|
ObjectWrapper( Object&& obj ) : obj_( std::move( obj ) ) {}
|
||
|
void run() { obj_.run(); }
|
||
|
};
|
||
|
|
||
|
protected:
|
||
|
|
||
|
/// \brief EndObject class
|
||
|
/// Empthy object marking thread termination.
|
||
|
class EndObject : public ObjectInterface
|
||
|
{
|
||
|
public:
|
||
|
void run () { }
|
||
|
bool isEndMarker () const { return true; }
|
||
|
};
|
||
|
|
||
|
|
||
|
/// \brief The ThreadHandleQueue class
|
||
|
/// Queue of objects to be handled by this thread.
|
||
|
class ThreadHandleQueue
|
||
|
{
|
||
|
public:
|
||
|
//! constructor creating object that is executed by thread
|
||
|
ThreadHandleQueue()
|
||
|
: objQueue_(), mutex_()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
~ThreadHandleQueue()
|
||
|
{
|
||
|
// wait until all objects have been written.
|
||
|
while( ! objQueue_.empty() )
|
||
|
{
|
||
|
wait();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//! insert object into threads queue
|
||
|
void push_back( std::unique_ptr< ObjectInterface >&& obj )
|
||
|
{
|
||
|
// lock mutex to make sure objPtr is not used
|
||
|
mutex_.lock();
|
||
|
objQueue_.emplace( std::move(obj) );
|
||
|
mutex_.unlock();
|
||
|
}
|
||
|
|
||
|
//! do the work until the queue received an end object
|
||
|
void run()
|
||
|
{
|
||
|
// wait until objects have been pushed to the queue
|
||
|
while( objQueue_.empty() )
|
||
|
{
|
||
|
// sleep one second
|
||
|
wait();
|
||
|
}
|
||
|
|
||
|
{
|
||
|
// lock mutex for access to objQueue_
|
||
|
mutex_.lock();
|
||
|
|
||
|
// get next object from queue
|
||
|
std::unique_ptr< ObjectInterface > obj( objQueue_.front().release() );
|
||
|
// remove object from queue
|
||
|
objQueue_.pop();
|
||
|
|
||
|
// unlock mutex for access to objQueue_
|
||
|
mutex_.unlock();
|
||
|
|
||
|
// if object is end marker terminate thread
|
||
|
if( obj->isEndMarker() ){
|
||
|
if( ! objQueue_.empty() ) {
|
||
|
throw std::logic_error("ThreadHandleQueue: not all queued objects were executed");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// execute object action
|
||
|
obj->run();
|
||
|
}
|
||
|
|
||
|
// keep thread running
|
||
|
run();
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
std::queue< std::unique_ptr< ObjectInterface > > objQueue_;
|
||
|
std::mutex mutex_;
|
||
|
|
||
|
// no copying
|
||
|
ThreadHandleQueue( const ThreadHandleQueue& ) = delete;
|
||
|
|
||
|
// wait duration of 10 milli seconds
|
||
|
void wait() const
|
||
|
{
|
||
|
std::this_thread::sleep_for( std::chrono::milliseconds(10) );
|
||
|
}
|
||
|
}; // end ThreadHandleQueue
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
// end ThreadHandleQueue
|
||
|
////////////////////////////////////////////////////
|
||
|
|
||
|
// start the thread by calling method run
|
||
|
static void startThread( ThreadHandleQueue* obj )
|
||
|
{
|
||
|
obj->run();
|
||
|
}
|
||
|
|
||
|
ThreadHandleQueue threadObjectQueue_;
|
||
|
std::unique_ptr< std::thread > thread_;
|
||
|
|
||
|
private:
|
||
|
// prohibit copying
|
||
|
ThreadHandle( const ThreadHandle& ) = delete;
|
||
|
|
||
|
public:
|
||
|
//! constructor creating ThreadHandle
|
||
|
//! \param isIORank if true thread is created
|
||
|
ThreadHandle( const bool createThread )
|
||
|
: threadObjectQueue_(),
|
||
|
thread_()
|
||
|
{
|
||
|
if( createThread )
|
||
|
{
|
||
|
thread_.reset( new std::thread( startThread, &threadObjectQueue_ ) );
|
||
|
// detach thread into nirvana
|
||
|
thread_->detach();
|
||
|
}
|
||
|
} // end constructor
|
||
|
|
||
|
//! dispatch object to queue of separate thread
|
||
|
template <class Object>
|
||
|
void dispatch( Object&& obj )
|
||
|
{
|
||
|
if( thread_ )
|
||
|
{
|
||
|
typedef ObjectWrapper< Object > ObjectPointer;
|
||
|
ObjectInterface* objPtr = new ObjectPointer( std::move(obj) );
|
||
|
|
||
|
// add object to queue of objects
|
||
|
threadObjectQueue_.push_back( std::unique_ptr< ObjectInterface > (objPtr) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
throw std::logic_error("ThreadHandle::dispatch called without thread being initialized (i.e. on non-ioRank)");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//! destructor terminating the thread
|
||
|
~ThreadHandle()
|
||
|
{
|
||
|
if( thread_ )
|
||
|
{
|
||
|
// dispatch end object which will terminate the thread
|
||
|
threadObjectQueue_.push_back( std::unique_ptr< ObjectInterface > (new EndObject()) ) ;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
} // end namespace Opm
|
||
|
#endif
|