opm-simulators/cmake/Modules/FindQuadmath.cmake

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# Module that checks whether the compiler supports the
# quadruple precision floating point math
#
# Sets the following variables:
# HAVE_QUAD
# QUADMATH_LIBRARIES
#
# perform tests
include(CheckCSourceCompiles)
include(CheckCXXSourceCompiles)
include(CMakePushCheckState)
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-Werror -fext-numeric-literals" HAVE_EXTENDED_NUMERIC_LITERALS)
if (HAVE_EXTENDED_NUMERIC_LITERALS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals")
endif()
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES "quadmath")
CHECK_CXX_SOURCE_COMPILES("
#include <quadmath.h>
int main(void){
__float128 foo = sqrtq(123.456);
foo = FLT128_MIN;
}" HAVE_QUAD)
cmake_pop_check_state()
if (HAVE_QUAD)
set(QUADMATH_LIBRARIES "quadmath")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(QuadMath
DEFAULT_MSG
QUADMATH_LIBRARIES
HAVE_QUAD
)