2016-11-11 08:02:34 -06:00
|
|
|
// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
|
|
// vi: set et ts=4 sw=4 sts=4:
|
|
|
|
/*
|
|
|
|
This file is part of the Open Porous Media project (OPM).
|
|
|
|
|
|
|
|
OPM is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
OPM is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with OPM. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Consult the COPYING file in the top-level source directory of this
|
|
|
|
module for the precise wording of the license and the list of
|
|
|
|
copyright holders.
|
|
|
|
*/
|
|
|
|
/*!
|
|
|
|
* \file
|
|
|
|
*
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
|
|
|
* \brief The function prototypes required to start the thermal variant of ebos
|
2016-11-11 08:02:34 -06:00
|
|
|
*/
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
|
|
|
#ifndef EBOS_THERMAL_HH
|
|
|
|
#define EBOS_THERMAL_HH
|
2016-11-11 08:02:34 -06:00
|
|
|
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
|
|
|
#include <opm/parser/eclipse/Deck/Deck.hpp>
|
|
|
|
#include <opm/parser/eclipse/Parser/ParseContext.hpp>
|
|
|
|
#include <opm/parser/eclipse/Parser/ErrorGuard.hpp>
|
2016-11-11 08:02:34 -06:00
|
|
|
|
2019-09-05 10:04:39 -05:00
|
|
|
namespace Opm {
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
|
|
|
void ebosThermalSetDeck(Opm::Deck* deck,
|
2019-09-05 10:04:39 -05:00
|
|
|
Opm::ParseContext* parseContext,
|
|
|
|
Opm::ErrorGuard* errorGuard,
|
|
|
|
double externalSetupTime);
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
|
|
|
|
|
|
|
int ebosThermalMain(int argc, char** argv);
|
2016-11-11 08:02:34 -06:00
|
|
|
}
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
|
|
|
|
|
|
|
#endif
|