add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
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// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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// vi: set et ts=4 sw=4 sts=4:
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/*
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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Consult the COPYING file in the top-level source directory of this
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module for the precise wording of the license and the list of
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copyright holders.
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*/
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/*!
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* \file
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*
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* \brief A general-purpose simulator for ECL decks using the black-oil model.
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*/
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#include "config.h"
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#include "ebos.hh"
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namespace Ewoms {
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bool ebosBlackOilDeckFileNameIsSet(int argc, char** argv)
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{
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typedef TTAG(EbosTypeTag) ProblemTypeTag;
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// use the ewoms parameter machinery and the blackoil vanguard to handle the grunt of
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// the work
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EWOMS_RESET_PARAMS_(ProblemTypeTag);
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2019-06-26 04:23:36 -05:00
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Ewoms::setupParameters_<ProblemTypeTag>(argc,
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const_cast<const char**>(argv),
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/*doRegistration=*/true,
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/*allowUnused=*/true,
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/*handleHelp=*/false);
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
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bool result = EWOMS_PARAM_IS_SET(ProblemTypeTag, std::string, EclDeckFileName);
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EWOMS_RESET_PARAMS_(ProblemTypeTag);
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return result;
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}
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std::string ebosBlackOilGetDeckFileName(int argc, char** argv)
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{
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typedef TTAG(EbosTypeTag) ProblemTypeTag;
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typedef GET_PROP_TYPE(ProblemTypeTag, Vanguard) Vanguard;
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// use the ewoms parameter machinery and the blackoil vanguard to handle the grunt of
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// the work
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EWOMS_RESET_PARAMS_(ProblemTypeTag);
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2019-06-26 04:23:36 -05:00
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Ewoms::setupParameters_<ProblemTypeTag>(argc,
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const_cast<const char**>(argv),
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/*doRegistration=*/true,
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/*allowUnused=*/true,
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/*handleHelp=*/false);
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
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std::string rawDeckFileName = EWOMS_GET_PARAM(ProblemTypeTag, std::string, EclDeckFileName);
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std::string result = Vanguard::canonicalDeckPath(rawDeckFileName).string();
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EWOMS_RESET_PARAMS_(ProblemTypeTag);
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return result;
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}
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std::unique_ptr<Opm::ParseContext> ebosBlackOilCreateParseContext(int argc, char** argv)
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{
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typedef TTAG(EbosTypeTag) ProblemTypeTag;
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typedef GET_PROP_TYPE(ProblemTypeTag, Vanguard) Vanguard;
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// use the ewoms parameter machinery and the blackoil vanguard to handle the grunt of
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// the work
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EWOMS_RESET_PARAMS_(ProblemTypeTag);
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2019-06-26 04:23:36 -05:00
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Ewoms::setupParameters_<ProblemTypeTag>(argc,
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const_cast<const char**>(argv),
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/*doRegistration=*/true,
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/*allowUnused=*/true,
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/*handleHelp=*/false);
|
add `mebos`, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.
to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 03:22:11 -05:00
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std::unique_ptr<Opm::ParseContext> result = Vanguard::createParseContext();
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EWOMS_RESET_PARAMS_(ProblemTypeTag);
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return result;
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}
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void ebosBlackOilSetDeck(Opm::Deck* deck,
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Opm::ParseContext* parseContext,
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Opm::ErrorGuard* errorGuard,
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double externalSetupTime)
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{
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typedef TTAG(EbosTypeTag) ProblemTypeTag;
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typedef GET_PROP_TYPE(ProblemTypeTag, Vanguard) Vanguard;
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Vanguard::setExternalSetupTime(externalSetupTime);
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Vanguard::setExternalParseContext(parseContext);
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Vanguard::setExternalErrorGuard(errorGuard);
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Vanguard::setExternalDeck(deck);
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}
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int ebosBlackOilMain(int argc, char **argv)
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{
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typedef TTAG(EbosTypeTag) ProblemTypeTag;
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return Ewoms::start<ProblemTypeTag>(argc, argv);
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}
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}
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