rename the "grid manager" to "vanguard"

IMO the term "vanguard" expresses better what these classes are
supposed to do: level the ground for the cavalry. Normally this simply
means to create and distribute a grid object, but it can become quite
a bit more complicated, as exemplified by the vanguard classes of
ebos..
This commit is contained in:
Andreas Lauser
2018-02-01 16:26:58 +01:00
parent e5344a2add
commit 2f4b835a16
7 changed files with 47 additions and 47 deletions

View File

@@ -28,7 +28,7 @@
#ifndef EWOMS_FINGER_PROBLEM_HH
#define EWOMS_FINGER_PROBLEM_HH
#include <ewoms/io/structuredgridmanager.hh>
#include <ewoms/io/structuredgridvanguard.hh>
#include <opm/material/fluidmatrixinteractions/RegularizedVanGenuchten.hpp>
#include <opm/material/fluidmatrixinteractions/LinearMaterial.hpp>
@@ -61,7 +61,7 @@ template <class TypeTag>
class FingerProblem;
namespace Properties {
NEW_TYPE_TAG(FingerBaseProblem, INHERITS_FROM(StructuredGridManager));
NEW_TYPE_TAG(FingerBaseProblem, INHERITS_FROM(StructuredGridVanguard));
#if HAVE_DUNE_ALUGRID
// use dune-alugrid if available
@@ -219,7 +219,7 @@ public:
*/
FingerProblem(Simulator& simulator)
: ParentType(simulator),
materialParams_( simulator.gridManager().grid(), codim )
materialParams_( simulator.vanguard().grid(), codim )
{
}