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rename the "grid manager" to "vanguard"
IMO the term "vanguard" expresses better what these classes are supposed to do: level the ground for the cavalry. Normally this simply means to create and distribute a grid object, but it can become quite a bit more complicated, as exemplified by the vanguard classes of ebos..
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@@ -28,7 +28,7 @@
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#ifndef EWOMS_FINGER_PROBLEM_HH
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#define EWOMS_FINGER_PROBLEM_HH
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#include <ewoms/io/structuredgridmanager.hh>
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#include <ewoms/io/structuredgridvanguard.hh>
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#include <opm/material/fluidmatrixinteractions/RegularizedVanGenuchten.hpp>
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#include <opm/material/fluidmatrixinteractions/LinearMaterial.hpp>
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@@ -61,7 +61,7 @@ template <class TypeTag>
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class FingerProblem;
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namespace Properties {
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NEW_TYPE_TAG(FingerBaseProblem, INHERITS_FROM(StructuredGridManager));
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NEW_TYPE_TAG(FingerBaseProblem, INHERITS_FROM(StructuredGridVanguard));
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#if HAVE_DUNE_ALUGRID
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// use dune-alugrid if available
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@@ -219,7 +219,7 @@ public:
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*/
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FingerProblem(Simulator& simulator)
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: ParentType(simulator),
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materialParams_( simulator.gridManager().grid(), codim )
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materialParams_( simulator.vanguard().grid(), codim )
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{
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}
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