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rename the "grid manager" to "vanguard"
IMO the term "vanguard" expresses better what these classes are supposed to do: level the ground for the cavalry. Normally this simply means to create and distribute a grid object, but it can become quite a bit more complicated, as exemplified by the vanguard classes of ebos..
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@@ -38,7 +38,7 @@
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#endif
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#include <ewoms/models/discretefracture/discretefracturemodel.hh>
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#include <ewoms/io/dgfgridmanager.hh>
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#include <ewoms/io/dgfvanguard.hh>
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#include <opm/material/fluidmatrixinteractions/RegularizedBrooksCorey.hpp>
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#include <opm/material/fluidmatrixinteractions/RegularizedVanGenuchten.hpp>
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@@ -75,8 +75,8 @@ SET_TYPE_PROP(
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FractureProblem, Grid,
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Dune::ALUGrid</*dim=*/2, /*dimWorld=*/2, Dune::simplex, Dune::nonconforming>);
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// Set the GridManager property
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SET_TYPE_PROP(FractureProblem, GridManager, Ewoms::DgfGridManager<TypeTag>);
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// Set the Vanguard property
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SET_TYPE_PROP(FractureProblem, Vanguard, Ewoms::DgfVanguard<TypeTag>);
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// Set the problem property
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SET_TYPE_PROP(FractureProblem, Problem, Ewoms::FractureProblem<TypeTag>);
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@@ -398,7 +398,7 @@ public:
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* \brief Returns the object representating the fracture topology.
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*/
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const FractureMapper& fractureMapper() const
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{ return this->simulator().gridManager().fractureMapper(); }
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{ return this->simulator().vanguard().fractureMapper(); }
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/*!
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* \brief Returns the width of the fracture.
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