rename the "grid manager" to "vanguard"

IMO the term "vanguard" expresses better what these classes are
supposed to do: level the ground for the cavalry. Normally this simply
means to create and distribute a grid object, but it can become quite
a bit more complicated, as exemplified by the vanguard classes of
ebos..
This commit is contained in:
Andreas Lauser
2018-02-01 16:26:58 +01:00
parent e5344a2add
commit 2f4b835a16
7 changed files with 47 additions and 47 deletions

View File

@@ -29,7 +29,7 @@
#define EWOMS_POWER_INJECTION_PROBLEM_HH
#include <ewoms/models/immiscible/immisciblemodel.hh>
#include <ewoms/io/cubegridmanager.hh>
#include <ewoms/io/cubegridvanguard.hh>
#include <opm/material/fluidmatrixinteractions/RegularizedVanGenuchten.hpp>
#include <opm/material/fluidmatrixinteractions/LinearMaterial.hpp>
@@ -64,9 +64,9 @@ NEW_TYPE_TAG(PowerInjectionBaseProblem);
// Set the grid implementation to be used
SET_TYPE_PROP(PowerInjectionBaseProblem, Grid, Dune::YaspGrid</*dim=*/1>);
// set the GridManager property
SET_TYPE_PROP(PowerInjectionBaseProblem, GridManager,
Ewoms::CubeGridManager<TypeTag>);
// set the Vanguard property
SET_TYPE_PROP(PowerInjectionBaseProblem, Vanguard,
Ewoms::CubeGridVanguard<TypeTag>);
// Set the problem property
SET_TYPE_PROP(PowerInjectionBaseProblem, Problem,