Rename Extended to Solvent

- classes and files are renamed to use solvent instead of extended in
their names.
This commit is contained in:
Tor Harald Sandve committed 2015-08-18 07:24:08 +02:00
1 parent 7c3f184d43
commit 3b99338bd0
7 files changed
+70 -69

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+3 -3
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@@ -75,7 +75,7 @@
#include <opm/core/simulator/BlackoilState.hpp>
#include <opm/autodiff/WellStateFullyImplicitBlackoil.hpp>
#include <opm/autodiff/SimulatorFullyImplicitExtendedBlackoil.hpp>
#include <opm/autodiff/SimulatorFullyImplicitBlackoilSolvent.hpp>
#include <opm/autodiff/BlackoilPropsAdFromDeck.hpp>
#include <opm/autodiff/SolventPropsAdFromDeck.hpp>
#include <opm/autodiff/RedistributeDataHandles.hpp>
@@ -273,7 +273,7 @@ try
// Gravity.
gravity[2] = deck->hasKeyword("NOGRAV") ? 0.0 : unit::gravity;
ExtendedBlackoilState state;
BlackoilSolventState state;
// Init state variables (saturation and pressure).
if (param.has("init_saturation")) {
initStateBasic(Opm::UgGridHelpers::numCells(grid),
@@ -381,7 +381,7 @@ try
std::vector<double> threshold_pressures = thresholdPressures(eclipseState, grid);
SimulatorFullyImplicitExtendedBlackoil< Grid > simulator(param,
SimulatorFullyImplicitBlackoilSolvent< Grid > simulator(param,
grid,
geoprops,
new_props,