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Rename Extended to Solvent
- classes and files are renamed to use solvent instead of extended in their names.
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@@ -75,7 +75,7 @@
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#include <opm/core/simulator/BlackoilState.hpp>
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#include <opm/autodiff/WellStateFullyImplicitBlackoil.hpp>
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#include <opm/autodiff/SimulatorFullyImplicitExtendedBlackoil.hpp>
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#include <opm/autodiff/SimulatorFullyImplicitBlackoilSolvent.hpp>
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#include <opm/autodiff/BlackoilPropsAdFromDeck.hpp>
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#include <opm/autodiff/SolventPropsAdFromDeck.hpp>
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#include <opm/autodiff/RedistributeDataHandles.hpp>
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@@ -273,7 +273,7 @@ try
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// Gravity.
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gravity[2] = deck->hasKeyword("NOGRAV") ? 0.0 : unit::gravity;
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ExtendedBlackoilState state;
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BlackoilSolventState state;
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// Init state variables (saturation and pressure).
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if (param.has("init_saturation")) {
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initStateBasic(Opm::UgGridHelpers::numCells(grid),
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@@ -381,7 +381,7 @@ try
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std::vector<double> threshold_pressures = thresholdPressures(eclipseState, grid);
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SimulatorFullyImplicitExtendedBlackoil< Grid > simulator(param,
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SimulatorFullyImplicitBlackoilSolvent< Grid > simulator(param,
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grid,
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geoprops,
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new_props,
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