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changed: reduce some code duplication
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@ -31,9 +31,10 @@
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namespace Dune
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{
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namespace FMatrixHelp {
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//! invert 4x4 Matrix without changing the original matrix
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template <typename K>
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static inline K invertMatrix(const FieldMatrix<K,4,4>& matrix, FieldMatrix<K,4,4>& inverse)
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template <template<class K> class Matrix, typename K>
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static inline K invertMatrix4(const Matrix<K>& matrix, Matrix<K>& inverse)
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{
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inverse[0][0] = matrix[1][1] * matrix[2][2] * matrix[3][3] -
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matrix[1][1] * matrix[2][3] * matrix[3][2] -
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@ -163,139 +164,24 @@ static inline K invertMatrix(const FieldMatrix<K,4,4>& matrix, FieldMatrix<K,4,4
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return det;
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}
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template<class K> using FMat = FieldMatrix<K,4,4>;
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template <typename K>
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static inline K invertMatrix(const FieldMatrix<K,4,4>& matrix, FieldMatrix<K,4,4>& inverse)
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{
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return invertMatrix4<FMat>(matrix, inverse);
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}
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template <typename K>
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static inline K invertMatrix(const DynamicMatrix<K>& matrix, DynamicMatrix<K>& inverse)
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{
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// this function is only for 4 X 4 matrix
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assert (matrix.rows() == 4);
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inverse[0][0] = matrix[1][1] * matrix[2][2] * matrix[3][3] -
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matrix[1][1] * matrix[2][3] * matrix[3][2] -
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matrix[2][1] * matrix[1][2] * matrix[3][3] +
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matrix[2][1] * matrix[1][3] * matrix[3][2] +
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matrix[3][1] * matrix[1][2] * matrix[2][3] -
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matrix[3][1] * matrix[1][3] * matrix[2][2];
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inverse[1][0] = -matrix[1][0] * matrix[2][2] * matrix[3][3] +
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matrix[1][0] * matrix[2][3] * matrix[3][2] +
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matrix[2][0] * matrix[1][2] * matrix[3][3] -
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matrix[2][0] * matrix[1][3] * matrix[3][2] -
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matrix[3][0] * matrix[1][2] * matrix[2][3] +
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matrix[3][0] * matrix[1][3] * matrix[2][2];
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inverse[2][0] = matrix[1][0] * matrix[2][1] * matrix[3][3] -
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matrix[1][0] * matrix[2][3] * matrix[3][1] -
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matrix[2][0] * matrix[1][1] * matrix[3][3] +
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matrix[2][0] * matrix[1][3] * matrix[3][1] +
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matrix[3][0] * matrix[1][1] * matrix[2][3] -
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matrix[3][0] * matrix[1][3] * matrix[2][1];
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inverse[3][0] = -matrix[1][0] * matrix[2][1] * matrix[3][2] +
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matrix[1][0] * matrix[2][2] * matrix[3][1] +
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matrix[2][0] * matrix[1][1] * matrix[3][2] -
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matrix[2][0] * matrix[1][2] * matrix[3][1] -
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matrix[3][0] * matrix[1][1] * matrix[2][2] +
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matrix[3][0] * matrix[1][2] * matrix[2][1];
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inverse[0][1]= -matrix[0][1] * matrix[2][2] * matrix[3][3] +
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matrix[0][1] * matrix[2][3] * matrix[3][2] +
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matrix[2][1] * matrix[0][2] * matrix[3][3] -
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matrix[2][1] * matrix[0][3] * matrix[3][2] -
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matrix[3][1] * matrix[0][2] * matrix[2][3] +
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matrix[3][1] * matrix[0][3] * matrix[2][2];
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inverse[1][1] = matrix[0][0] * matrix[2][2] * matrix[3][3] -
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matrix[0][0] * matrix[2][3] * matrix[3][2] -
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matrix[2][0] * matrix[0][2] * matrix[3][3] +
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matrix[2][0] * matrix[0][3] * matrix[3][2] +
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matrix[3][0] * matrix[0][2] * matrix[2][3] -
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matrix[3][0] * matrix[0][3] * matrix[2][2];
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inverse[2][1] = -matrix[0][0] * matrix[2][1] * matrix[3][3] +
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matrix[0][0] * matrix[2][3] * matrix[3][1] +
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matrix[2][0] * matrix[0][1] * matrix[3][3] -
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matrix[2][0] * matrix[0][3] * matrix[3][1] -
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matrix[3][0] * matrix[0][1] * matrix[2][3] +
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matrix[3][0] * matrix[0][3] * matrix[2][1];
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inverse[3][1] = matrix[0][0] * matrix[2][1] * matrix[3][2] -
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matrix[0][0] * matrix[2][2] * matrix[3][1] -
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matrix[2][0] * matrix[0][1] * matrix[3][2] +
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matrix[2][0] * matrix[0][2] * matrix[3][1] +
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matrix[3][0] * matrix[0][1] * matrix[2][2] -
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matrix[3][0] * matrix[0][2] * matrix[2][1];
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inverse[0][2] = matrix[0][1] * matrix[1][2] * matrix[3][3] -
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matrix[0][1] * matrix[1][3] * matrix[3][2] -
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matrix[1][1] * matrix[0][2] * matrix[3][3] +
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matrix[1][1] * matrix[0][3] * matrix[3][2] +
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matrix[3][1] * matrix[0][2] * matrix[1][3] -
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matrix[3][1] * matrix[0][3] * matrix[1][2];
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inverse[1][2] = -matrix[0][0] * matrix[1][2] * matrix[3][3] +
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matrix[0][0] * matrix[1][3] * matrix[3][2] +
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matrix[1][0] * matrix[0][2] * matrix[3][3] -
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matrix[1][0] * matrix[0][3] * matrix[3][2] -
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matrix[3][0] * matrix[0][2] * matrix[1][3] +
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matrix[3][0] * matrix[0][3] * matrix[1][2];
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inverse[2][2] = matrix[0][0] * matrix[1][1] * matrix[3][3] -
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matrix[0][0] * matrix[1][3] * matrix[3][1] -
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matrix[1][0] * matrix[0][1] * matrix[3][3] +
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matrix[1][0] * matrix[0][3] * matrix[3][1] +
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matrix[3][0] * matrix[0][1] * matrix[1][3] -
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matrix[3][0] * matrix[0][3] * matrix[1][1];
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inverse[3][2] = -matrix[0][0] * matrix[1][1] * matrix[3][2] +
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matrix[0][0] * matrix[1][2] * matrix[3][1] +
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matrix[1][0] * matrix[0][1] * matrix[3][2] -
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matrix[1][0] * matrix[0][2] * matrix[3][1] -
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matrix[3][0] * matrix[0][1] * matrix[1][2] +
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matrix[3][0] * matrix[0][2] * matrix[1][1];
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inverse[0][3] = -matrix[0][1] * matrix[1][2] * matrix[2][3] +
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matrix[0][1] * matrix[1][3] * matrix[2][2] +
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matrix[1][1] * matrix[0][2] * matrix[2][3] -
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matrix[1][1] * matrix[0][3] * matrix[2][2] -
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matrix[2][1] * matrix[0][2] * matrix[1][3] +
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matrix[2][1] * matrix[0][3] * matrix[1][2];
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inverse[1][3] = matrix[0][0] * matrix[1][2] * matrix[2][3] -
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matrix[0][0] * matrix[1][3] * matrix[2][2] -
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matrix[1][0] * matrix[0][2] * matrix[2][3] +
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matrix[1][0] * matrix[0][3] * matrix[2][2] +
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matrix[2][0] * matrix[0][2] * matrix[1][3] -
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matrix[2][0] * matrix[0][3] * matrix[1][2];
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inverse[2][3] = -matrix[0][0] * matrix[1][1] * matrix[2][3] +
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matrix[0][0] * matrix[1][3] * matrix[2][1] +
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matrix[1][0] * matrix[0][1] * matrix[2][3] -
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matrix[1][0] * matrix[0][3] * matrix[2][1] -
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matrix[2][0] * matrix[0][1] * matrix[1][3] +
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matrix[2][0] * matrix[0][3] * matrix[1][1];
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inverse[3][3] = matrix[0][0] * matrix[1][1] * matrix[2][2] -
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matrix[0][0] * matrix[1][2] * matrix[2][1] -
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matrix[1][0] * matrix[0][1] * matrix[2][2] +
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matrix[1][0] * matrix[0][2] * matrix[2][1] +
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matrix[2][0] * matrix[0][1] * matrix[1][2] -
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matrix[2][0] * matrix[0][2] * matrix[1][1];
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K det = matrix[0][0] * inverse[0][0] + matrix[0][1] * inverse[1][0] +
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matrix[0][2] * inverse[2][0] + matrix[0][3] * inverse[3][0];
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// return identity for singular or nearly singular matrices.
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if (std::abs(det) < 1e-40) {
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for (int i = 0; i < 4; ++i){
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inverse[i][i] = 1.0;
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}
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return 1.0;
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}
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K inv_det = 1.0 / det;
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inverse *= inv_det;
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return det;
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return invertMatrix4(matrix, inverse);
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}
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} // end FMatrixHelp
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namespace ISTLUtility {
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