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remove shadowing local typedef
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@ -365,7 +365,6 @@ public:
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}
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}
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unsigned pvtRegionIdx = up.pvtRegionIndex();
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unsigned pvtRegionIdx = up.pvtRegionIndex();
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using FluidState = typename IntensiveQuantities::FluidState;
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// if (upIdx == globalFocusDofIdx){
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// if (upIdx == globalFocusDofIdx){
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if (globalUpIndex == globalIndexIn) {
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if (globalUpIndex == globalIndexIn) {
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const auto& invB
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const auto& invB
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