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Add (defaulted) gravity argument in some places.
This is done to facilitate testing, using gravity = 10 m/s^2 for example.
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@ -643,14 +643,15 @@ namespace Opm
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public:
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PhasePressureComputer(const BlackoilPropertiesInterface& props,
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const EclipseGridParser& deck ,
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const UnstructuredGrid& G )
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const UnstructuredGrid& G ,
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const double grav = unit::gravity)
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: pp_(props.numPhases(),
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std::vector<double>(G.number_of_cells))
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{
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const std::vector<EquilRecord> rec = getEquil(deck);
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const RegionMapping<> eqlmap(equilnum(deck, G));
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calcII(eqlmap, rec, props, G);
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calcII(eqlmap, rec, props, G, grav);
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}
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typedef std::vector<double> PVal;
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@ -669,7 +670,8 @@ namespace Opm
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calcII(const RMap& reg ,
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const std::vector< EquilRecord >& rec ,
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const Opm::BlackoilPropertiesInterface& props,
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const UnstructuredGrid& G )
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const UnstructuredGrid& G ,
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const double grav)
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{
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typedef miscibility::NoMixing NoMix;
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@ -685,7 +687,7 @@ namespace Opm
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const EqReg eqreg(rec[r], calc, NoMix(), NoMix(),
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props.phaseUsage());
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const PPress& res = phasePressures(G, eqreg, cells);
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const PPress& res = phasePressures(G, eqreg, cells, grav);
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for (int p = 0, np = props.numPhases(); p < np; ++p) {
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PVal& d = pp_[p];
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