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add a unit test for adaptivity that uses the finger problem
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@ -43,8 +43,6 @@
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#include <dune/common/fvector.hh>
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#include <dune/common/fvector.hh>
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#include <dune/common/fmatrix.hh>
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#include <dune/common/fmatrix.hh>
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#include <dune/alugrid/dgf.hh>
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#include <sstream>
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#include <sstream>
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#include <string>
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#include <string>
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#include <iostream>
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#include <iostream>
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@ -54,7 +52,7 @@ template <class TypeTag>
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class LensProblem;
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class LensProblem;
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namespace Properties {
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namespace Properties {
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NEW_TYPE_TAG(LensBaseProblem);
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NEW_TYPE_TAG(LensBaseProblem, INHERITS_FROM(LensGridManager));
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// declare the properties specific for the lens problem
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// declare the properties specific for the lens problem
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NEW_PROP_TAG(LensLowerLeftX);
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NEW_PROP_TAG(LensLowerLeftX);
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@ -66,7 +64,6 @@ NEW_PROP_TAG(LensUpperRightZ);
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// Set the problem property
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// Set the problem property
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SET_TYPE_PROP(LensBaseProblem, Problem, Ewoms::LensProblem<TypeTag>);
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SET_TYPE_PROP(LensBaseProblem, Problem, Ewoms::LensProblem<TypeTag>);
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SET_TYPE_PROP(LensBaseProblem, Grid, Dune::ALUGrid<2,2,Dune::cube, Dune::nonconforming > );
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// Set the wetting phase
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// Set the wetting phase
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SET_PROP(LensBaseProblem, WettingPhase)
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SET_PROP(LensBaseProblem, WettingPhase)
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