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Merge pull request #506 from andlaus/thpress_from_initial
adapt to the threshold pressure related API changes
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@@ -410,7 +410,9 @@ try
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// initialize variables
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// initialize variables
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simtimer.init(timeMap);
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simtimer.init(timeMap);
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std::vector<double> threshold_pressures = thresholdPressures(parseMode, eclipseState, grid);
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std::map<std::pair<int, int>, double> maxDp;
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computeMaxDp(maxDp, deck, eclipseState, grid, state, props, gravity[2]);
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std::vector<double> threshold_pressures = thresholdPressures(deck, eclipseState, grid, maxDp);
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SimulatorFullyImplicitBlackoil< Grid > simulator(param,
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SimulatorFullyImplicitBlackoil< Grid > simulator(param,
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grid,
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grid,
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@@ -380,7 +380,9 @@ try
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// initialize variables
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// initialize variables
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simtimer.init(timeMap);
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simtimer.init(timeMap);
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std::vector<double> threshold_pressures = thresholdPressures(parseMode, eclipseState, grid);
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std::map<std::pair<int, int>, double> maxDp;
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computeMaxDp(maxDp, deck, eclipseState, grid, state, props, gravity[2]);
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std::vector<double> threshold_pressures = thresholdPressures(deck, eclipseState, grid, maxDp);
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SimulatorFullyImplicitBlackoilSolvent< Grid > simulator(param,
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SimulatorFullyImplicitBlackoilSolvent< Grid > simulator(param,
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grid,
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grid,
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