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ECL peaceman well: retrieve the gravity constant from the problem
this makes things consistent if gravity is disabled...
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@ -1137,7 +1137,7 @@ protected:
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Scalar depth = dofVars.depth;
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Scalar depth = dofVars.depth;
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// gravity constant
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// gravity constant
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Scalar g = 9.81;
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Scalar g = simulator_.problem().gravity()[dimWorld - 1];
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typename FluidSystem::ParameterCache paramCache;
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typename FluidSystem::ParameterCache paramCache;
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for (int phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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for (int phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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