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Only update diffusion quanteties if DIFFUSE is in the deck
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@ -109,8 +109,11 @@ public:
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static void addDiffusiveFlux(RateVector& flux, const Context& context,
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static void addDiffusiveFlux(RateVector& flux, const Context& context,
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unsigned spaceIdx, unsigned timeIdx)
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unsigned spaceIdx, unsigned timeIdx)
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{
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{
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const auto& extQuants = context.extensiveQuantities(spaceIdx, timeIdx);
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// Only work if diffusion is enabled run-time by DIFFUSE in the deck
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if(!FluidSystem::enableDiffusion())
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return;
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const auto& extQuants = context.extensiveQuantities(spaceIdx, timeIdx);
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const auto& fluidStateI = context.intensiveQuantities(extQuants.interiorIndex(), timeIdx).fluidState();
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const auto& fluidStateI = context.intensiveQuantities(extQuants.interiorIndex(), timeIdx).fluidState();
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const auto& fluidStateJ = context.intensiveQuantities(extQuants.exteriorIndex(), timeIdx).fluidState();
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const auto& fluidStateJ = context.intensiveQuantities(extQuants.exteriorIndex(), timeIdx).fluidState();
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for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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@ -263,8 +266,11 @@ protected:
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unsigned dofIdx,
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unsigned dofIdx,
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unsigned timeIdx)
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unsigned timeIdx)
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{
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{
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using Toolbox = Opm::MathToolbox<Evaluation>;
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// Only work if diffusion is enabled run-time by DIFFUSE in the deck
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if(!FluidSystem::enableDiffusion())
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return;
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using Toolbox = Opm::MathToolbox<Evaluation>;
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const auto& intQuants = elemCtx.intensiveQuantities(dofIdx, timeIdx);
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const auto& intQuants = elemCtx.intensiveQuantities(dofIdx, timeIdx);
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for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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if (!FluidSystem::phaseIsActive(phaseIdx)) {
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if (!FluidSystem::phaseIsActive(phaseIdx)) {
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@ -391,6 +397,10 @@ protected:
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*/
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*/
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void update_(const ElementContext& elemCtx, unsigned faceIdx, unsigned timeIdx)
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void update_(const ElementContext& elemCtx, unsigned faceIdx, unsigned timeIdx)
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{
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{
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// Only work if diffusion is enabled run-time by DIFFUSE in the deck
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if(!FluidSystem::enableDiffusion())
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return;
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const auto& stencil = elemCtx.stencil(timeIdx);
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const auto& stencil = elemCtx.stencil(timeIdx);
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const auto& face = stencil.interiorFace(faceIdx);
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const auto& face = stencil.interiorFace(faceIdx);
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const auto& extQuants = elemCtx.extensiveQuantities(faceIdx, timeIdx);
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const auto& extQuants = elemCtx.extensiveQuantities(faceIdx, timeIdx);
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