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added: PropertyTree class
this is a thin wrapper around boost::property_tree with this we avoid parsing property tree headers in all simulator objects
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115
opm/simulators/linalg/PropertyTree.cpp
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115
opm/simulators/linalg/PropertyTree.cpp
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/*
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Copyright 2019, 2020 SINTEF Digital, Mathematics and Cybernetics.
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <config.h>
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#include <opm/simulators/linalg/PropertyTree.hpp>
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#include <boost/property_tree/json_parser.hpp>
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namespace Opm
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{
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PropertyTree::PropertyTree()
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: tree_(std::make_unique<boost::property_tree::ptree>())
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{
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}
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PropertyTree::PropertyTree(const PropertyTree& tree)
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: tree_(std::make_unique<boost::property_tree::ptree>(*tree.tree_))
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{
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}
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PropertyTree::PropertyTree(const std::string& jsonFile)
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: tree_(std::make_unique<boost::property_tree::ptree>())
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{
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boost::property_tree::read_json(jsonFile, *tree_);
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}
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PropertyTree::PropertyTree(const boost::property_tree::ptree& tree)
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: tree_(std::make_unique<boost::property_tree::ptree>(tree))
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{
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}
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PropertyTree::~PropertyTree() = default;
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template<class T>
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T PropertyTree::get(const std::string& key) const
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{
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return tree_->get<T>(key);
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}
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template<class T>
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T PropertyTree::get(const std::string& key, const T& defValue) const
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{
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return tree_->get<T>(key, defValue);
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}
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template<class T>
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void PropertyTree::put(const std::string& key, const T& value)
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{
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tree_->put(key,value);
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}
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void PropertyTree::write_json(std::ostream &os, bool pretty) const
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{
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boost::property_tree::write_json(os, *tree_, pretty);
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}
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PropertyTree
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PropertyTree::get_child(const std::string& key) const
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{
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auto pt = tree_->get_child(key);
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return PropertyTree(pt);
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}
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std::optional<PropertyTree>
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PropertyTree::get_child_optional(const std::string& key) const
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{
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auto pt = tree_->get_child_optional(key);
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if (!pt)
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return std::nullopt;
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return PropertyTree(pt.get());
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}
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PropertyTree& PropertyTree::operator=(const PropertyTree& tree)
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{
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tree_ = std::make_unique<boost::property_tree::ptree>(*tree.tree_);
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return *this;
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}
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template std::string PropertyTree::get<std::string>(const std::string& key) const;
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template std::string PropertyTree::get<std::string>(const std::string& key, const std::string& defValue) const;
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template double PropertyTree::get<double>(const std::string& key) const;
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template double PropertyTree::get<double>(const std::string& key, const double& defValue) const;
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template int PropertyTree::get<int>(const std::string& key) const;
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template int PropertyTree::get<int>(const std::string& key, const int& defValue) const;
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template size_t PropertyTree::get<size_t>(const std::string& key) const;
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template size_t PropertyTree::get<size_t>(const std::string& key, const size_t& defValue) const;
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template bool PropertyTree::get<bool>(const std::string& key) const;
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template bool PropertyTree::get<bool>(const std::string& key, const bool& defValue) const;
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template void PropertyTree::put<std::string>(const std::string& key, const std::string& value);
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template void PropertyTree::put<double>(const std::string& key, const double& value);
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template void PropertyTree::put<int>(const std::string& key, const int& value);
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} // namespace Opm
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