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FingerProblem: remove warning.
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@@ -312,7 +312,8 @@ public:
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for (; elemIt != elemEndIt; ++elemIt) {
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const auto& elem = *elemIt;
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elemCtx.updateAll( elem );
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for (int scvIdx = 0; scvIdx < elemCtx.numDof(/*timeIdx=*/0); ++scvIdx)
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const int numDofs = elemCtx.numDof(/*timeIdx=*/0);
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for (int scvIdx = 0; scvIdx < numDofs; ++scvIdx)
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{
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MaterialLawParams& materialParam = materialLawParams( elemCtx, scvIdx, /*timeIdx=*/0 );
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const auto &fs = elemCtx.intensiveQuantities(scvIdx, /*timeIdx=*/0).fluidState();
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