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remove partial relinarization
the reasons are the same as for removing linearization recycling but more so.
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@ -495,7 +495,7 @@ public:
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// and features a fracture, specify the fracture fluid
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// and features a fracture, specify the fracture fluid
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// state.
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// state.
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FluidState fractureFluidState;
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FluidState fractureFluidState;
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fractureFluidState.setTemperature(temperature_ + 10);
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fractureFluidState.setTemperature(temperature_ + 10.0);
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fractureFluidState.setSaturation(wettingPhaseIdx, 1.0);
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fractureFluidState.setSaturation(wettingPhaseIdx, 1.0);
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fractureFluidState.setSaturation(nonWettingPhaseIdx,
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fractureFluidState.setSaturation(nonWettingPhaseIdx,
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@ -91,9 +91,6 @@ public:
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// Enable gravitational acceleration
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// Enable gravitational acceleration
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SET_BOOL_PROP(RichardsLensProblem, EnableGravity, true);
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SET_BOOL_PROP(RichardsLensProblem, EnableGravity, true);
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// Only relinearize the parts where the current solution is sufficiently "bad"
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SET_BOOL_PROP(RichardsLensProblem, EnablePartialRelinearization, true);
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// Use central differences to approximate the Jacobian matrix
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// Use central differences to approximate the Jacobian matrix
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SET_INT_PROP(RichardsLensProblem, NumericDifferenceMethod, 0);
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SET_INT_PROP(RichardsLensProblem, NumericDifferenceMethod, 0);
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