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Moved resizing of BlackoilState members to the data handle.
Seems much less messy.
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@ -207,7 +207,12 @@ public:
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const BlackoilState& sendState,
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const BlackoilState& sendState,
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BlackoilState& recvState)
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BlackoilState& recvState)
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: sendGrid_(sendGrid), recvGrid_(recvGrid), sendState_(sendState), recvState_(recvState)
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: sendGrid_(sendGrid), recvGrid_(recvGrid), sendState_(sendState), recvState_(recvState)
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{}
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{
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// construction does not resize surfacevol and hydroCarbonState. Do it manually.
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recvState.surfacevol().resize(grid.numCells()*state.numPhases(),
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std::numeric_limits<double>::max());
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recvState.hydroCarbonState().resize(grid.numCells());
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}
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bool fixedsize(int /*dim*/, int /*codim*/)
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bool fixedsize(int /*dim*/, int /*codim*/)
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{
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{
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@ -448,10 +453,6 @@ void distributeGridAndData( Dune::CpGrid& grid,
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distributed_material_law_manager,
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distributed_material_law_manager,
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grid.numCells());
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grid.numCells());
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BlackoilState distributed_state(grid.numCells(), grid.numFaces(), state.numPhases());
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BlackoilState distributed_state(grid.numCells(), grid.numFaces(), state.numPhases());
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// construction does not resize surfacevol and hydroCarbonState. Do it manually.
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distributed_state.surfacevol().resize(grid.numCells()*state.numPhases(),
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std::numeric_limits<double>::max());
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distributed_state.hydroCarbonState().resize(grid.numCells());
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BlackoilStateDataHandle state_handle(global_grid, grid,
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BlackoilStateDataHandle state_handle(global_grid, grid,
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state, distributed_state);
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state, distributed_state);
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BlackoilPropsDataHandle props_handle(properties,
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BlackoilPropsDataHandle props_handle(properties,
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