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@@ -1906,29 +1906,12 @@ using GridView = Dune::Fem::GridPart2GridViewImpl<
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using GridView = Dune::GridView<Dune::DefaultLeafGridViewTraits<Dune::CpGrid>>;
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#endif
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#if HAVE_DUNE_ALUGRID
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#if HAVE_MPI
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using ALUGrid3CN = Dune::ALUGrid<3, 3, Dune::cube, Dune::nonconforming, Dune::ALUGridMPIComm>;
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#else
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using ALUGrid3CN = Dune::ALUGrid<3, 3, Dune::cube, Dune::nonconforming, Dune::ALUGridNoComm>;
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#endif //HAVE_MPI
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#endif //HAVE_DUNE_ALUGRID
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using Mapper = Dune::MultipleCodimMultipleGeomTypeMapper<GridView>;
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template class InitialStateComputer<BlackOilFluidSystem<double>,
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Dune::CpGrid,
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GridView,
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Mapper,
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Dune::CartesianIndexMapper<Dune::CpGrid>>;
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#if HAVE_DUNE_ALUGRID
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using ALUGridView = Dune::GridView<Dune::ALU3dLeafGridViewTraits<const ALUGrid3CN, Dune::PartitionIteratorType(4)>>;
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using ALUGridMapper = Dune::MultipleCodimMultipleGeomTypeMapper<ALUGridView>;
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template class InitialStateComputer<BlackOilFluidSystem<double>,
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ALUGrid3CN,
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ALUGridView,
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ALUGridMapper,
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Dune::CartesianIndexMapper<ALUGrid3CN>>;
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#endif //HAVE_DUNE_ALUGRID
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using MatLaw = EclMaterialLawManager<ThreePhaseMaterialTraits<double,0,1,2>>;
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template InitialStateComputer<BlackOilFluidSystem<double>,
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@@ -1942,9 +1925,22 @@ template InitialStateComputer<BlackOilFluidSystem<double>,
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const GridView&,
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const Dune::CartesianIndexMapper<Dune::CpGrid>&,
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const double,
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const bool);
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const bool);
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#if HAVE_DUNE_ALUGRID
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#if HAVE_MPI
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using ALUGridComm = Dune::ALUGridMPIComm;
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#else
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using ALUGridComm = Dune::ALUGridNoComm;
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#endif //HAVE_MPI
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using ALUGrid3CN = Dune::ALUGrid<3, 3, Dune::cube, Dune::nonconforming, Dune::ALUGridMPIComm>;
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using ALUGridView = Dune::GridView<Dune::ALU3dLeafGridViewTraits<const ALUGrid3CN, Dune::PartitionIteratorType(4)>>;
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using ALUGridMapper = Dune::MultipleCodimMultipleGeomTypeMapper<ALUGridView>;
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template class InitialStateComputer<BlackOilFluidSystem<double>,
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ALUGrid3CN,
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ALUGridView,
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ALUGridMapper,
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Dune::CartesianIndexMapper<ALUGrid3CN>>;
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template InitialStateComputer<BlackOilFluidSystem<double>,
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ALUGrid3CN,
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ALUGridView,
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@@ -1958,6 +1954,8 @@ template InitialStateComputer<BlackOilFluidSystem<double>,
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const double,
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const bool);
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#endif //HAVE_DUNE_ALUGRID
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} // namespace DeckDependent
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namespace Details {
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