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eclthresholdpressure: split in typetag dependent and typetag-independent parts
this allows using explicit template instantation to only compile this code per grid, not per simulator object
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// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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// vi: set et ts=4 sw=4 sts=4:
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/*
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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Consult the COPYING file in the top-level source directory of this
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module for the precise wording of the license and the list of
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copyright holders.
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*/
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/*!
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* \file
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*
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* \copydoc Opm::EclThresholdPressure
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*/
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#ifndef EWOMS_ECL_GENERIC_THRESHOLD_PRESSURE_HH
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#define EWOMS_ECL_GENERIC_THRESHOLD_PRESSURE_HH
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#include <opm/grid/common/CartesianIndexMapper.hpp>
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#include <vector>
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namespace Opm {
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class Deck;
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class DeckKeyword;
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class EclipseState;
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template<class Grid, class GridView, class ElementMapper, class Scalar>
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class EclGenericThresholdPressure {
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public:
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using CartesianIndexMapper = Dune::CartesianIndexMapper<Grid>;
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EclGenericThresholdPressure(const CartesianIndexMapper& cartMapper,
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const GridView& gridView,
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const ElementMapper& elementMapper,
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const EclipseState& eclState,
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const Deck& deck,
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bool enableExperiments);
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/*!
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* \brief Returns the theshold pressure [Pa] for the intersection between two elements.
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*
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* This is tailor made for the E100 threshold pressure mechanism and it is thus quite
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* a hack: First of all threshold pressures in general are unphysical, and second,
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* they should be different for the fluid phase but are not. Anyway, this seems to be
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* E100's way of doing things, so we do it the same way.
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*/
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Scalar thresholdPressure(int elem1Idx, int elem2Idx) const;
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/*!
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* \brief Return the raw array with the threshold pressures
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*
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* This is used for the restart capability.
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*/
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const std::vector<Scalar>& data() const
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{ return thpres_; }
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/*!
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* \brief Set the threshold pressures from a raw array
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*
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* This is used for the restart capability.
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*/
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void setFromRestart(const std::vector<Scalar>& values)
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{ thpres_ = values; }
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protected:
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/*!
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* \brief Actually compute the threshold pressures over a face as a pre-compute step.
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*/
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void finishInit();
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// internalize the threshold pressures which where explicitly specified via the
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// THPRES keyword.
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void applyExplicitThresholdPressures_();
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void extractThpresft_(const DeckKeyword& thpresftKeyword);
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const CartesianIndexMapper& cartMapper_;
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const GridView& gridView_;
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const ElementMapper& elementMapper_;
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const EclipseState& eclState_;
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const Deck& deck_;
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std::vector<Scalar> thpresDefault_;
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std::vector<Scalar> thpres_;
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unsigned numEquilRegions_;
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std::vector<unsigned char> elemEquilRegion_;
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// threshold pressure accross faults. EXPERIMENTAL!
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std::vector<Scalar> thpresftValues_;
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std::vector<int> cartElemFaultIdx_;
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bool enableThresholdPressure_;
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bool enableExperiments_;
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};
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} // namespace Opm
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#endif
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