Commit Graph

6 Commits

Author SHA1 Message Date
Atgeirr Flø Rasmussen
a33cfbf0bc Moved Flow-related classes and files to opm/simulators/flow. 2019-06-20 11:00:51 +02:00
Andreas Lauser
ca8ea76818 add mebos, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.

to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 10:27:47 +02:00
Andreas Lauser
777fd61342 flow: account for external setup costs 2019-02-05 16:52:58 +01:00
Joakim Hove
eedbafb805 Call Ewoms::setExternalSchedule() and Ewoms::setExternalSummaryConfig() 2019-01-11 15:38:23 +01:00
Andreas Lauser
e5fb6cf83c flow: do not pass the schedule and summaryConfig objects anymore
they are now always created internally by the vanguard.
2018-11-07 12:34:54 +01:00
Andreas Lauser
d7efb362a2 make the build of flow fully parallelizable
so far, the actual specializations of the simulator were compiled into
the `libopmsimulators` library and the build of the glue code
(`flow.cpp`) thus needed to be deferred until the library was fully
built. Since the compilation of the glue code requires a full property
hierarchy for handling command line parameters, this arrangement
significantly increases the build time for systems with a sufficient
number of parallel build processes. ("sufficient" here means 8 or more
threads, i.e., a quadcore system with hyperthreading is sufficient
provided that it has enough main memory.)

the new approach is not to include these objects in
`libopmsimulators`, but to directly deal with them in the `flow`
binary. this allows all of them and the glue code to be compiled in
parallel.

compilation time on my machine before this change:

```
> touch ../opm/autodiff/BlackoilModelEbos.hpp; time make -j32 flow 2> /dev/null
Scanning dependencies of target opmsimulators
[  2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_gasoil.cpp.o
[  2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_oilwater.cpp.o
[  2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_blackoil.cpp.o
[  2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_solvent.cpp.o
[  4%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_polymer.cpp.o
[  6%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_energy.cpp.o
[  6%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_oilwater_polymer.cpp.o
[  6%] Linking CXX static library lib/libopmsimulators.a
[ 97%] Built target opmsimulators
Scanning dependencies of target flow
[100%] Building CXX object CMakeFiles/flow.dir/examples/flow.cpp.o
[100%] Linking CXX executable bin/flow
[100%] Built target flow

real    1m45.692s
user    8m47.195s
sys     0m11.533s
```

after:

```
> touch ../opm/autodiff/BlackoilModelEbos.hpp; time make -j32 flow 2> /dev/null
[ 91%] Built target opmsimulators
Scanning dependencies of target flow
[ 93%] Building CXX object CMakeFiles/flow.dir/flow/flow.cpp.o
[ 95%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_gasoil.cpp.o
[ 97%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_oilwater_polymer.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_polymer.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_oilwater.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_solvent.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_blackoil.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_energy.cpp.o
[100%] Linking CXX executable bin/flow
[100%] Built target flow

real    1m21.597s
user    8m49.476s
sys     0m10.973s
```

(this corresponds to a ~20% reduction of the time spend on waiting for
the compiler.)
2018-09-26 11:49:12 +02:00