Commit Graph

11 Commits

Author SHA1 Message Date
Arne Morten Kvarving
dbf834518e eclbasevanguard: pass parameters to createParseContext
to avoid typetag dependence in the code
2021-05-11 09:15:11 +02:00
Arne Morten Kvarving
86bc095e3a eclbasevanguard: change canonicalDeckPath to std::string
makes use of filesystem an implementation detail
2021-05-11 09:15:11 +02:00
Arne Morten Kvarving
a4c0af09d9 fixed: do not use Opm:: prefix when inside namespace Opm 2021-05-05 11:59:18 +02:00
Markus Blatt
75104fd310 Move to more consistent ownership of ECL data in EclBaseVanguard
We resort to consistently use unique_ptrs in EclBaseVanguard for
the data read from ECL files or set externally. This means that
during the simulation EclBaseVanguard owns this data and not Main
or the ebos setup functions. This ownership transfer becomes
transparent due to std::move.

This came up when trying to fix the parallel runs of ebos and during
that removing some code duplication.
2020-08-27 09:05:09 +02:00
Arne Morten Kvarving
74fac38d85 changed: remove GET_PROP_TYPE / GET_PROP macro usage 2020-08-27 08:19:39 +02:00
Arne Morten Kvarving
82a35e53b7 changed: remove TTAG macro calls 2020-08-27 08:19:39 +02:00
Arne Morten Kvarving
8148a81ed0 changed: replace EWOMS_RESET_PARAMETERS macro calls 2020-08-26 10:50:34 +02:00
Tor Harald Sandve
86ef30950d Add logging in ebos
With this .PRT and .DBG files are created also for ebos
2019-10-14 10:39:10 +02:00
Arne Morten Kvarving
5599bb6d8c changed: namespace Ewoms -> namespace Opm 2019-09-05 17:14:38 +02:00
Andreas Lauser
1bbf18d7c8 mebos, flow: adapt to the eWoms changes in handling unknown parameters
for `flow`, there's no change compared to the current behavior, `ebos`
and its variants will complain when it encounters unused parameters.
2019-06-27 11:51:28 +02:00
Andreas Lauser
ca8ea76818 add mebos, a multiplexed ebos variant
`mebos` works similarly as `flow`, but in contrast to `flow`, `mebos`
only creates the deck in the common code path whilst the
'EclipseState' and the other higher-level parser objects are always
created internally by the vanguard. this approach avoids code
duplication and the worst effects of parser API creep.

to avoid having to compile non-trivial compile units multiple times,
the actual code of the variants is moved into `ebos_$VARIANT.{hh,cc}`
files and the respective compile units are each put into a small
static library whilst the main function of said libraries are invoked
by either the multiplexed or the respective specialized simulator's
`main()`. This is also somewhat similar of how `flow` works, with the
difference that `mebos` uses the blackoil variant to determine the
parameters it needs to know for parsing the deck instead of
introducing a "fake" type tag for this. The rationale is to reduce
compile time compared to the "fake type tag" approach and -- to a
lesser extend -- avoid unnecessary copy-and-pasting of code. In
particular, this means that for the vast majority of cases, only one
place needs changed in the code for all `ebos` variants if, for
example, the parser API requires further objects in the future.
2019-06-11 10:27:47 +02:00