this is required to implement pore volume and permeability multipliers
as discussed with [at]bska and [at]joakim-hove.
Note that this implies that the DerivedGeology class can't be
instantiated anymore if there is no EclipseState object. Thus all code
paths and tests that don't load a deck are removed by this patch. If
this is undesireable, there are two options: First, don't require
EclipseState for DerivedGeology which would imply to make the about 10
required multiplier functions part of the
BlackoilPropertiesAdInterface, or second, one can copy-and-paste the
DerivedGeology class as it was before this patch, derive from a newly
introduced DerivedGeologyInterface and pass DerivedGeologyInterface
objects to the simulator. IMHO, the second solution would be a bit
better but it would involve substantial overhead to implement and to
maintain it.
Anyway, in the mean time simulators cannot be instantiated without
decks.
i.e. reading the grid properties from EclipseState instead of from the
raw deck. This requires that all deck files exhibit a GRID and a
SCHEDULE section or else EclipseState will throw in the constructor.
this required to abandon the "Epoch" stuff which the new parser does
not have (as well as the ECLIPSE file format knows nothing about
epochs). Handling well controls properly thus has to wait until Joakim
and Kristian finish refurbishing the WellsManager, so as a stop-gap
measure, only the first "epoch" is run.
The most severe change probably is the removal of the AutoDiff
debugging helper functions which were useful from within a debugger
but unfortunately had to rely on a presumed linker bug in order not to
be removed in the final binary.
Also, some private attributes were unused. These have been removed and
the constructors of their respective classes have been adapted. Once
their intended functionality is actually implemented, they should be
brought back on an as-needed basis.
Thanks to @bska for the review!
There is some code in place now to create wells for the no-deck case,
but since it does not work correctly yet, the simulator intercepts this
and throws.