this is used transferring ownership of setup structures to the
simulator. drop all the flowEbosXXX set deck methods and use the
generic vanguard. also means various structs that were only passed
in the blackoil simulator are now passed in all simulators.
this is very convenient during development.
we can then remove the FLOW_BLACKOIL_ONLY option,
as it is no longer needed - use the flow_blackoil binary instead.
however we need to keep this support in Main.hpp due to the python
bindings relying on it.
Expect non-reference type shared pointers arguments instead of references
to shared pointer. This will make it clear to the caller that the called
function is making a copy of the pointer for its own use and not trying
to modify the original pointer of the caller.
Adds a new constructor to Main.hpp that takes shared pointers to Deck,
EclipseState, Schedule, and SummaryConfig. This makes it possible to
share these variables with Python without worrying about lifetime issues
of the underlying C++ objects. For example, a Python script can first
create an opm.io.schedule.Schedule object which is modified from Python.
Then, assume the same Python script creates an
opm.simulators.BlackOilSimulator which is initialized with the same
schedule object. Since the underlying C++ object is a shared pointer,
the Schedule object in Python may go out of scope (get deleted by Python)
without having the C++ schedule object being deleted. And the Python
BlackOilSimulator may continue to be used after the Python Schedule object
has been deleted since it still has a valid C++ schedule object.
We resort to consistently use unique_ptrs in EclBaseVanguard for
the data read from ECL files or set externally. This means that
during the simulation EclBaseVanguard owns this data and not Main
or the ebos setup functions. This ownership transfer becomes
transparent due to std::move.
This came up when trying to fix the parallel runs of ebos and during
that removing some code duplication.
so far, the actual specializations of the simulator were compiled into
the `libopmsimulators` library and the build of the glue code
(`flow.cpp`) thus needed to be deferred until the library was fully
built. Since the compilation of the glue code requires a full property
hierarchy for handling command line parameters, this arrangement
significantly increases the build time for systems with a sufficient
number of parallel build processes. ("sufficient" here means 8 or more
threads, i.e., a quadcore system with hyperthreading is sufficient
provided that it has enough main memory.)
the new approach is not to include these objects in
`libopmsimulators`, but to directly deal with them in the `flow`
binary. this allows all of them and the glue code to be compiled in
parallel.
compilation time on my machine before this change:
```
> touch ../opm/autodiff/BlackoilModelEbos.hpp; time make -j32 flow 2> /dev/null
Scanning dependencies of target opmsimulators
[ 2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_gasoil.cpp.o
[ 2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_oilwater.cpp.o
[ 2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_blackoil.cpp.o
[ 2%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_solvent.cpp.o
[ 4%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_polymer.cpp.o
[ 6%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_energy.cpp.o
[ 6%] Building CXX object CMakeFiles/opmsimulators.dir/opm/simulators/flow_ebos_oilwater_polymer.cpp.o
[ 6%] Linking CXX static library lib/libopmsimulators.a
[ 97%] Built target opmsimulators
Scanning dependencies of target flow
[100%] Building CXX object CMakeFiles/flow.dir/examples/flow.cpp.o
[100%] Linking CXX executable bin/flow
[100%] Built target flow
real 1m45.692s
user 8m47.195s
sys 0m11.533s
```
after:
```
> touch ../opm/autodiff/BlackoilModelEbos.hpp; time make -j32 flow 2> /dev/null
[ 91%] Built target opmsimulators
Scanning dependencies of target flow
[ 93%] Building CXX object CMakeFiles/flow.dir/flow/flow.cpp.o
[ 95%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_gasoil.cpp.o
[ 97%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_oilwater_polymer.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_polymer.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_oilwater.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_solvent.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_blackoil.cpp.o
[100%] Building CXX object CMakeFiles/flow.dir/flow/flow_ebos_energy.cpp.o
[100%] Linking CXX executable bin/flow
[100%] Built target flow
real 1m21.597s
user 8m49.476s
sys 0m10.973s
```
(this corresponds to a ~20% reduction of the time spend on waiting for
the compiler.)