// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- // vi: set et ts=4 sw=4 sts=4: /* This file is part of the Open Porous Media project (OPM). OPM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. OPM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OPM. If not, see . Consult the COPYING file in the top-level source directory of this module for the precise wording of the license and the list of copyright holders. */ /** * \file * * \copydoc Ewoms::EclEquilInitializer */ #ifndef EWOMS_ECL_EQUIL_INITIALIZER_HH #define EWOMS_ECL_EQUIL_INITIALIZER_HH #include "equil/initstateequil.hh" #include #include #include #include namespace Ewoms { namespace Properties { NEW_PROP_TAG(Simulator); NEW_PROP_TAG(FluidSystem); NEW_PROP_TAG(GridView); NEW_PROP_TAG(Scalar); NEW_PROP_TAG(MaterialLaw); } /*! * \ingroup EclBlackOilSimulator * * \brief Computes the initial condition based on the EQUIL keyword from ECL. * * So far, it uses the "initStateEquil()" function from opm-core. Since this method is * very much glued into the opm-core data structures, it should be reimplemented in the * medium to long term for some significant memory savings and less significant * performance improvements. */ template class EclEquilInitializer { typedef typename GET_PROP_TYPE(TypeTag, Simulator) Simulator; typedef typename GET_PROP_TYPE(TypeTag, FluidSystem) FluidSystem; typedef typename GET_PROP_TYPE(TypeTag, GridView) GridView; typedef typename GET_PROP_TYPE(TypeTag, Scalar) Scalar; typedef typename GET_PROP_TYPE(TypeTag, MaterialLaw) MaterialLaw; typedef Opm::BlackOilFluidState ScalarFluidState; enum { numPhases = FluidSystem::numPhases }; enum { oilPhaseIdx = FluidSystem::oilPhaseIdx }; enum { gasPhaseIdx = FluidSystem::gasPhaseIdx }; enum { waterPhaseIdx = FluidSystem::waterPhaseIdx }; enum { numComponents = FluidSystem::numComponents }; enum { oilCompIdx = FluidSystem::oilCompIdx }; enum { gasCompIdx = FluidSystem::gasCompIdx }; enum { waterCompIdx = FluidSystem::waterCompIdx }; enum { dimWorld = GridView::dimensionworld }; public: template EclEquilInitializer(const Simulator& simulator, EclMaterialLawManager& materialLawManager) : simulator_(simulator) { const auto& vanguard = simulator.vanguard(); unsigned numElems = vanguard.grid().size(0); unsigned numCartesianElems = vanguard.cartesianSize(); typedef typename GET_PROP_TYPE(TypeTag, FluidSystem) FluidSystem; EQUIL::DeckDependent::InitialStateComputer initialState(materialLawManager, vanguard.eclState(), vanguard.grid(), simulator.problem().gravity()[dimWorld - 1]); // copy the result into the array of initial fluid states initialFluidStates_.resize(numCartesianElems); for (unsigned int elemIdx = 0; elemIdx < numElems; ++elemIdx) { unsigned cartesianElemIdx = vanguard.cartesianIndex(elemIdx); auto& fluidState = initialFluidStates_[cartesianElemIdx]; // get the PVT region index of the current element unsigned regionIdx = simulator_.problem().pvtRegionIndex(elemIdx); fluidState.setPvtRegionIndex(regionIdx); // set the phase saturations for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) { if (FluidSystem::phaseIsActive(phaseIdx)) fluidState.setSaturation(phaseIdx, initialState.saturation()[phaseIdx][elemIdx]); else fluidState.setSaturation(phaseIdx, 0.0); } if (FluidSystem::enableDissolvedGas()) fluidState.setRs(initialState.rs()[elemIdx]); else fluidState.setRs(0.0); if (FluidSystem::enableVaporizedOil()) fluidState.setRv(initialState.rv()[elemIdx]); else fluidState.setRv(0.0); // set the temperature // TODO Get the temperature from the initialState Scalar T = FluidSystem::surfaceTemperature; fluidState.setTemperature(T); // set the phase pressures. for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) fluidState.setPressure(phaseIdx, initialState.press()[phaseIdx][elemIdx]); } } /*! * \brief Return the initial thermodynamic state which should be used as the initial * condition. * * This is supposed to correspond to hydrostatic conditions. */ const ScalarFluidState& initialFluidState(unsigned elemIdx) const { const auto& vanguard = simulator_.vanguard(); unsigned cartesianElemIdx = vanguard.cartesianIndex(elemIdx); return initialFluidStates_[cartesianElemIdx]; } protected: const Simulator& simulator_; std::vector initialFluidStates_; }; } // namespace Ewoms #endif