/*
Copyright 2016 IRIS AS
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see .
*/
#ifndef OPM_MATRIX_BLOCK_HEADER_INCLUDED
#define OPM_MATRIX_BLOCK_HEADER_INCLUDED
#include
#include
#include
#include
#include
#include
namespace Dune
{
namespace FMatrixHelp {
//! invert 4x4 Matrix without changing the original matrix
template
static inline K invertMatrix (const FieldMatrix &matrix, FieldMatrix &inverse)
{
inverse[0][0] = matrix[1][1] * matrix[2][2] * matrix[3][3] -
matrix[1][1] * matrix[2][3] * matrix[3][2] -
matrix[2][1] * matrix[1][2] * matrix[3][3] +
matrix[2][1] * matrix[1][3] * matrix[3][2] +
matrix[3][1] * matrix[1][2] * matrix[2][3] -
matrix[3][1] * matrix[1][3] * matrix[2][2];
inverse[1][0] = -matrix[1][0] * matrix[2][2] * matrix[3][3] +
matrix[1][0] * matrix[2][3] * matrix[3][2] +
matrix[2][0] * matrix[1][2] * matrix[3][3] -
matrix[2][0] * matrix[1][3] * matrix[3][2] -
matrix[3][0] * matrix[1][2] * matrix[2][3] +
matrix[3][0] * matrix[1][3] * matrix[2][2];
inverse[2][0] = matrix[1][0] * matrix[2][1] * matrix[3][3] -
matrix[1][0] * matrix[2][3] * matrix[3][1] -
matrix[2][0] * matrix[1][1] * matrix[3][3] +
matrix[2][0] * matrix[1][3] * matrix[3][1] +
matrix[3][0] * matrix[1][1] * matrix[2][3] -
matrix[3][0] * matrix[1][3] * matrix[2][1];
inverse[3][0] = -matrix[1][0] * matrix[2][1] * matrix[3][2] +
matrix[1][0] * matrix[2][2] * matrix[3][1] +
matrix[2][0] * matrix[1][1] * matrix[3][2] -
matrix[2][0] * matrix[1][2] * matrix[3][1] -
matrix[3][0] * matrix[1][1] * matrix[2][2] +
matrix[3][0] * matrix[1][2] * matrix[2][1];
inverse[0][1]= -matrix[0][1] * matrix[2][2] * matrix[3][3] +
matrix[0][1] * matrix[2][3] * matrix[3][2] +
matrix[2][1] * matrix[0][2] * matrix[3][3] -
matrix[2][1] * matrix[0][3] * matrix[3][2] -
matrix[3][1] * matrix[0][2] * matrix[2][3] +
matrix[3][1] * matrix[0][3] * matrix[2][2];
inverse[1][1] = matrix[0][0] * matrix[2][2] * matrix[3][3] -
matrix[0][0] * matrix[2][3] * matrix[3][2] -
matrix[2][0] * matrix[0][2] * matrix[3][3] +
matrix[2][0] * matrix[0][3] * matrix[3][2] +
matrix[3][0] * matrix[0][2] * matrix[2][3] -
matrix[3][0] * matrix[0][3] * matrix[2][2];
inverse[2][1] = -matrix[0][0] * matrix[2][1] * matrix[3][3] +
matrix[0][0] * matrix[2][3] * matrix[3][1] +
matrix[2][0] * matrix[0][1] * matrix[3][3] -
matrix[2][0] * matrix[0][3] * matrix[3][1] -
matrix[3][0] * matrix[0][1] * matrix[2][3] +
matrix[3][0] * matrix[0][3] * matrix[2][1];
inverse[3][1] = matrix[0][0] * matrix[2][1] * matrix[3][2] -
matrix[0][0] * matrix[2][2] * matrix[3][1] -
matrix[2][0] * matrix[0][1] * matrix[3][2] +
matrix[2][0] * matrix[0][2] * matrix[3][1] +
matrix[3][0] * matrix[0][1] * matrix[2][2] -
matrix[3][0] * matrix[0][2] * matrix[2][1];
inverse[0][2] = matrix[0][1] * matrix[1][2] * matrix[3][3] -
matrix[0][1] * matrix[1][3] * matrix[3][2] -
matrix[1][1] * matrix[0][2] * matrix[3][3] +
matrix[1][1] * matrix[0][3] * matrix[3][2] +
matrix[3][1] * matrix[0][2] * matrix[1][3] -
matrix[3][1] * matrix[0][3] * matrix[1][2];
inverse[1][2] = -matrix[0][0] * matrix[1][2] * matrix[3][3] +
matrix[0][0] * matrix[1][3] * matrix[3][2] +
matrix[1][0] * matrix[0][2] * matrix[3][3] -
matrix[1][0] * matrix[0][3] * matrix[3][2] -
matrix[3][0] * matrix[0][2] * matrix[1][3] +
matrix[3][0] * matrix[0][3] * matrix[1][2];
inverse[2][2] = matrix[0][0] * matrix[1][1] * matrix[3][3] -
matrix[0][0] * matrix[1][3] * matrix[3][1] -
matrix[1][0] * matrix[0][1] * matrix[3][3] +
matrix[1][0] * matrix[0][3] * matrix[3][1] +
matrix[3][0] * matrix[0][1] * matrix[1][3] -
matrix[3][0] * matrix[0][3] * matrix[1][1];
inverse[3][2] = -matrix[0][0] * matrix[1][1] * matrix[3][2] +
matrix[0][0] * matrix[1][2] * matrix[3][1] +
matrix[1][0] * matrix[0][1] * matrix[3][2] -
matrix[1][0] * matrix[0][2] * matrix[3][1] -
matrix[3][0] * matrix[0][1] * matrix[1][2] +
matrix[3][0] * matrix[0][2] * matrix[1][1];
inverse[0][3] = -matrix[0][1] * matrix[1][2] * matrix[2][3] +
matrix[0][1] * matrix[1][3] * matrix[2][2] +
matrix[1][1] * matrix[0][2] * matrix[2][3] -
matrix[1][1] * matrix[0][3] * matrix[2][2] -
matrix[2][1] * matrix[0][2] * matrix[1][3] +
matrix[2][1] * matrix[0][3] * matrix[1][2];
inverse[1][3] = matrix[0][0] * matrix[1][2] * matrix[2][3] -
matrix[0][0] * matrix[1][3] * matrix[2][2] -
matrix[1][0] * matrix[0][2] * matrix[2][3] +
matrix[1][0] * matrix[0][3] * matrix[2][2] +
matrix[2][0] * matrix[0][2] * matrix[1][3] -
matrix[2][0] * matrix[0][3] * matrix[1][2];
inverse[2][3] = -matrix[0][0] * matrix[1][1] * matrix[2][3] +
matrix[0][0] * matrix[1][3] * matrix[2][1] +
matrix[1][0] * matrix[0][1] * matrix[2][3] -
matrix[1][0] * matrix[0][3] * matrix[2][1] -
matrix[2][0] * matrix[0][1] * matrix[1][3] +
matrix[2][0] * matrix[0][3] * matrix[1][1];
inverse[3][3] = matrix[0][0] * matrix[1][1] * matrix[2][2] -
matrix[0][0] * matrix[1][2] * matrix[2][1] -
matrix[1][0] * matrix[0][1] * matrix[2][2] +
matrix[1][0] * matrix[0][2] * matrix[2][1] +
matrix[2][0] * matrix[0][1] * matrix[1][2] -
matrix[2][0] * matrix[0][2] * matrix[1][1];
K det = matrix[0][0] * inverse[0][0] + matrix[0][1] * inverse[1][0] + matrix[0][2] * inverse[2][0] + matrix[0][3] * inverse[3][0];
// return identity for singular or nearly singular matrices.
if (std::abs(det) < 1e-40) {
for (int i = 0; i < 4; ++i){
inverse[i][i] = 1.0;
}
return 1.0;
}
K inv_det = 1.0 / det;
inverse *= inv_det;
return det;
}
} // end FMatrixHelp
namespace ISTLUtility {
//! invert matrix by calling FMatrixHelp::invert
template
static inline void invertMatrix (FieldMatrix &matrix)
{
FieldMatrix A ( matrix );
FMatrixHelp::invertMatrix(A, matrix );
}
//! invert matrix by calling FMatrixHelp::invert
template
static inline void invertMatrix (FieldMatrix &matrix)
{
FieldMatrix A ( matrix );
FMatrixHelp::invertMatrix(A, matrix );
}
//! invert matrix by calling FMatrixHelp::invert
template
static inline void invertMatrix (FieldMatrix &matrix)
{
FieldMatrix A ( matrix );
FMatrixHelp::invertMatrix(A, matrix );
}
//! invert matrix by calling FMatrixHelp::invert
template
static inline void invertMatrix (FieldMatrix &matrix)
{
FieldMatrix A ( matrix );
FMatrixHelp::invertMatrix(A, matrix );
}
//! invert matrix by calling matrix.invert
template
static inline void invertMatrix (FieldMatrix &matrix)
{
#if ! DUNE_VERSION_NEWER( DUNE_COMMON, 2, 7 )
Dune::FMatrixPrecision::set_singular_limit(1.e-20);
#endif
matrix.invert();
}
} // end ISTLUtility
template
class MatrixBlock : public Dune::FieldMatrix
{
public:
typedef Dune::FieldMatrix BaseType;
using BaseType :: operator= ;
using BaseType :: rows;
using BaseType :: cols;
explicit MatrixBlock( const Scalar scalar = 0 ) : BaseType( scalar ) {}
void invert()
{
ISTLUtility::invertMatrix( *this );
}
const BaseType& asBase() const { return static_cast< const BaseType& > (*this); }
BaseType& asBase() { return static_cast< BaseType& > (*this); }
};
template
void
print_row (std::ostream& s, const MatrixBlock& A,
typename FieldMatrix::size_type I,
typename FieldMatrix::size_type J,
typename FieldMatrix::size_type therow, int width,
int precision)
{
print_row(s, A.asBase(), I, J, therow, width, precision);
}
template
K& firstmatrixelement (MatrixBlock& A)
{
return firstmatrixelement( A.asBase() );
}
template
struct MatrixDimension< MatrixBlock< Scalar, n, m > >
: public MatrixDimension< typename MatrixBlock< Scalar, n, m >::BaseType >
{
};
#if HAVE_UMFPACK
/// \brief UMFPack specialization for MatrixBlock to make AMG happy
///
/// Without this the empty default implementation would be used.
template
class UMFPack, A> >
: public UMFPack, A> >
{
typedef UMFPack, A> > Base;
typedef BCRSMatrix, A> Matrix;
public:
typedef BCRSMatrix, A> RealMatrix;
UMFPack(const RealMatrix& matrix, int verbose, bool)
: Base(reinterpret_cast(matrix), verbose)
{}
};
#endif
#if HAVE_SUPERLU
/// \brief SuperLU specialization for MatrixBlock to make AMG happy
///
/// Without this the empty default implementation would be used.
template
class SuperLU, A> >
: public SuperLU, A> >
{
typedef SuperLU, A> > Base;
typedef BCRSMatrix, A> Matrix;
public:
typedef BCRSMatrix, A> RealMatrix;
SuperLU(const RealMatrix& matrix, int verbose, bool reuse=true)
: Base(reinterpret_cast(matrix), verbose, reuse)
{}
};
#endif
} // end namespace Dune
namespace Opm
{
namespace Detail
{
//! calculates ret = A^T * B
template< class K, int m, int n, int p >
static inline void multMatrixTransposed ( const Dune::FieldMatrix< K, n, m > &A,
const Dune::FieldMatrix< K, n, p > &B,
Dune::FieldMatrix< K, m, p > &ret )
{
typedef typename Dune::FieldMatrix< K, m, p > :: size_type size_type;
for( size_type i = 0; i < m; ++i )
{
for( size_type j = 0; j < p; ++j )
{
ret[ i ][ j ] = K( 0 );
for( size_type k = 0; k < n; ++k )
ret[ i ][ j ] += A[ k ][ i ] * B[ k ][ j ];
}
}
}
} // namespace Detail
} // namespace Opm
#endif