// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- // vi: set et ts=4 sw=4 sts=4: /* This file is part of the Open Porous Media project (OPM). OPM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. OPM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OPM. If not, see . Consult the COPYING file in the top-level source directory of this module for the precise wording of the license and the list of copyright holders. */ /*! * \file * \copydoc Opm::ThreadedEntityIterator */ #ifndef EWOMS_THREADED_ENTITY_ITERATOR_HH #define EWOMS_THREADED_ENTITY_ITERATOR_HH #include #include namespace Opm { /*! * \brief Provides an STL-iterator like interface to iterate over the enties of a * GridView in OpenMP threaded applications * * ATTENTION: This class must be instantiated in a sequential context! */ template class ThreadedEntityIterator { using Entity = typename GridView::template Codim::Entity; using EntityIterator = typename GridView::template Codim::Iterator; public: ThreadedEntityIterator(const GridView& gridView) : sequentialIt_(gridView.template begin()) , sequentialEnd_(gridView.template end()) { } ThreadedEntityIterator(const ThreadedEntityIterator& other) = default; // begin iterating over the grid in parallel EntityIterator beginParallel() { mutex_.lock(); auto tmp = sequentialIt_; if (sequentialIt_ != sequentialEnd_) ++sequentialIt_; // make the next thread look at the next element mutex_.unlock(); return tmp; } // returns true if the last element was reached bool isFinished(const EntityIterator& it) const { return it == sequentialEnd_; } // make sure that the loop over the grid is finished void setFinished() { mutex_.lock(); sequentialIt_ = sequentialEnd_; mutex_.unlock(); } // prefix increment: goes to the next element which is not yet worked on by any // thread EntityIterator increment() { mutex_.lock(); auto tmp = sequentialIt_; if (sequentialIt_ != sequentialEnd_) ++sequentialIt_; mutex_.unlock(); return tmp; } private: EntityIterator sequentialIt_; EntityIterator sequentialEnd_; std::mutex mutex_; }; } // namespace Opm #endif