// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- // vi: set et ts=4 sw=4 sts=4: /* This file is part of the Open Porous Media project (OPM). OPM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. OPM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OPM. If not, see . Consult the COPYING file in the top-level source directory of this module for the precise wording of the license and the list of copyright holders. */ /** * \file * * \copydoc Opm::EclEquilInitializer */ #ifndef EWOMS_ECL_EQUIL_INITIALIZER_HH #define EWOMS_ECL_EQUIL_INITIALIZER_HH #include "equil/initstateequil.hh" #include #include #include #include #include namespace Opm { /*! * \ingroup EclBlackOilSimulator * * \brief Computes the initial condition based on the EQUIL keyword from ECL. * * So far, it uses the "initStateEquil()" function from opm-core. Since this method is * very much glued into the opm-core data structures, it should be reimplemented in the * medium to long term for some significant memory savings and less significant * performance improvements. */ template class EclEquilInitializer { using Simulator = GetPropType; using FluidSystem = GetPropType; using GridView = GetPropType; using Scalar = GetPropType; using MaterialLaw = GetPropType; using Indices = GetPropType; enum { numPhases = FluidSystem::numPhases }; enum { oilPhaseIdx = FluidSystem::oilPhaseIdx }; enum { gasPhaseIdx = FluidSystem::gasPhaseIdx }; enum { waterPhaseIdx = FluidSystem::waterPhaseIdx }; enum { numComponents = FluidSystem::numComponents }; enum { oilCompIdx = FluidSystem::oilCompIdx }; enum { gasCompIdx = FluidSystem::gasCompIdx }; enum { waterCompIdx = FluidSystem::waterCompIdx }; enum { dimWorld = GridView::dimensionworld }; enum { enableTemperature = getPropValue() }; enum { enableEnergy = getPropValue() }; enum { enableBrine = getPropValue() }; enum { enableEvaporation = getPropValue() }; enum { enableSaltPrecipitation = getPropValue() }; public: // NB: setting the enableEnergy argument to true enables storage of enthalpy and // internal energy! using ScalarFluidState = BlackOilFluidState; template EclEquilInitializer(const Simulator& simulator, EclMaterialLawManager& materialLawManager) : simulator_(simulator) { const auto& vanguard = simulator.vanguard(); const auto& eclState = vanguard.eclState(); unsigned numElems = vanguard.grid().size(0); EQUIL::DeckDependent::InitialStateComputer initialState(materialLawManager, eclState, vanguard.gridView(), vanguard.cartesianMapper(), simulator.problem().gravity()[dimWorld - 1]); // copy the result into the array of initial fluid states initialFluidStates_.resize(numElems); for (unsigned int elemIdx = 0; elemIdx < numElems; ++elemIdx) { auto& fluidState = initialFluidStates_[elemIdx]; // get the PVT region index of the current element unsigned regionIdx = simulator_.problem().pvtRegionIndex(elemIdx); fluidState.setPvtRegionIndex(regionIdx); // set the phase saturations for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) { if (FluidSystem::phaseIsActive(phaseIdx)) fluidState.setSaturation(phaseIdx, initialState.saturation()[phaseIdx][elemIdx]); else if (Indices::numPhases == 3) fluidState.setSaturation(phaseIdx, 0.0); } if (FluidSystem::enableDissolvedGas()) fluidState.setRs(initialState.rs()[elemIdx]); else if (Indices::gasEnabled) fluidState.setRs(0.0); if (FluidSystem::enableVaporizedOil()) fluidState.setRv(initialState.rv()[elemIdx]); else if (Indices::gasEnabled) fluidState.setRv(0.0); if (FluidSystem::enableVaporizedWater()) fluidState.setRvw(initialState.rvw()[elemIdx]); // set the temperature. if (enableTemperature || enableEnergy) fluidState.setTemperature(initialState.temperature()[elemIdx]); // set the phase pressures, invB factor and density for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) { if (!FluidSystem::phaseIsActive(phaseIdx)) continue; fluidState.setPressure(phaseIdx, initialState.press()[phaseIdx][elemIdx]); const auto& b = FluidSystem::inverseFormationVolumeFactor(fluidState, phaseIdx, regionIdx); fluidState.setInvB(phaseIdx, b); const auto& rho = FluidSystem::density(fluidState, phaseIdx, regionIdx); fluidState.setDensity(phaseIdx, rho); } // set the salt concentration if (enableBrine) fluidState.setSaltConcentration(initialState.saltConcentration()[elemIdx]); //set the (solid) salt saturation if (enableSaltPrecipitation) fluidState.setSaltSaturation(initialState.saltSaturation()[elemIdx]); } } /*! * \brief Return the initial thermodynamic state which should be used as the initial * condition. * * This is supposed to correspond to hydrostatic conditions. */ const ScalarFluidState& initialFluidState(unsigned elemIdx) const { return initialFluidStates_[elemIdx]; } protected: const Simulator& simulator_; std::vector initialFluidStates_; }; } // namespace Opm #endif