opm-simulators/opm/simulators/linalg/gpuistl/OpmGpuILU0.cpp
Tobias Meyer Andersen e82a9fa56c implement PR feedback
2024-10-02 14:57:34 +02:00

382 lines
18 KiB
C++

/*
Copyright 2024 SINTEF AS
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#include <chrono>
#include <config.h>
#include <dune/common/fmatrix.hh>
#include <dune/istl/bcrsmatrix.hh>
#include <fmt/core.h>
#include <functional>
#include <limits>
#include <opm/common/ErrorMacros.hpp>
#include <opm/common/TimingMacros.hpp>
#include <opm/simulators/linalg/GraphColoring.hpp>
#include <opm/simulators/linalg/gpuistl/GpuSparseMatrix.hpp>
#include <opm/simulators/linalg/gpuistl/GpuVector.hpp>
#include <opm/simulators/linalg/gpuistl/OpmGpuILU0.hpp>
#include <opm/simulators/linalg/gpuistl/detail/autotuner.hpp>
#include <opm/simulators/linalg/gpuistl/detail/coloringAndReorderingUtils.hpp>
#include <opm/simulators/linalg/gpuistl/detail/gpusparse_matrix_operations.hpp>
#include <opm/simulators/linalg/gpuistl/detail/preconditionerKernels/ILU0Kernels.hpp>
#include <opm/simulators/linalg/matrixblock.hh>
#include <string>
#include <tuple>
#include <utility>
namespace Opm::gpuistl
{
template <class M, class X, class Y, int l>
OpmGpuILU0<M, X, Y, l>::OpmGpuILU0(const M& A, bool splitMatrix, bool tuneKernels, bool storeFactorizationAsFloat)
: m_cpuMatrix(A)
, m_levelSets(Opm::getMatrixRowColoring(m_cpuMatrix, Opm::ColoringType::LOWER))
, m_reorderedToNatural(detail::createReorderedToNatural(m_levelSets))
, m_naturalToReordered(detail::createNaturalToReordered(m_levelSets))
, m_gpuMatrix(GpuSparseMatrix<field_type>::fromMatrix(m_cpuMatrix, true))
, m_gpuMatrixReorderedLower(nullptr)
, m_gpuMatrixReorderedUpper(nullptr)
, m_gpuMatrixReorderedLowerFloat(nullptr)
, m_gpuMatrixReorderedUpperFloat(nullptr)
, m_gpuNaturalToReorder(m_naturalToReordered)
, m_gpuReorderToNatural(m_reorderedToNatural)
, m_gpuDInv(m_gpuMatrix.N() * m_gpuMatrix.blockSize() * m_gpuMatrix.blockSize())
, m_splitMatrix(splitMatrix)
, m_tuneThreadBlockSizes(tuneKernels)
, m_storeFactorizationAsFloat(storeFactorizationAsFloat)
{
// TODO: Should in some way verify that this matrix is symmetric, only do it debug mode?
// Some sanity check
OPM_ERROR_IF(A.N() != m_gpuMatrix.N(),
fmt::format("CuSparse matrix not same size as DUNE matrix. {} vs {}.", m_gpuMatrix.N(), A.N()));
OPM_ERROR_IF(A[0][0].N() != m_gpuMatrix.blockSize(),
fmt::format("CuSparse matrix not same blocksize as DUNE matrix. {} vs {}.",
m_gpuMatrix.blockSize(),
A[0][0].N()));
OPM_ERROR_IF(A.N() * A[0][0].N() != m_gpuMatrix.dim(),
fmt::format("CuSparse matrix not same dimension as DUNE matrix. {} vs {}.",
m_gpuMatrix.dim(),
A.N() * A[0][0].N()));
OPM_ERROR_IF(A.nonzeroes() != m_gpuMatrix.nonzeroes(),
fmt::format("CuSparse matrix not same number of non zeroes as DUNE matrix. {} vs {}. ",
m_gpuMatrix.nonzeroes(),
A.nonzeroes()));
if (m_splitMatrix) {
m_gpuMatrixReorderedDiag.emplace(GpuVector<field_type>(blocksize_ * blocksize_ * m_cpuMatrix.N()));
std::tie(m_gpuMatrixReorderedLower, m_gpuMatrixReorderedUpper)
= detail::extractLowerAndUpperMatrices<M, field_type, GpuSparseMatrix<field_type>>(m_cpuMatrix,
m_reorderedToNatural);
} else {
m_gpuReorderedLU = detail::createReorderedMatrix<M, field_type, GpuSparseMatrix<field_type>>(
m_cpuMatrix, m_reorderedToNatural);
}
if (m_storeFactorizationAsFloat){
OPM_ERROR_IF(!m_splitMatrix, "Mixed precision GpuILU0 is currently only supported when using split_matrix=true");
// initialize mixed precision datastructures
m_gpuMatrixReorderedLowerFloat = std::make_unique<FloatMat>(m_gpuMatrixReorderedLower->getRowIndices(), m_gpuMatrixReorderedLower->getColumnIndices(), blocksize_);
m_gpuMatrixReorderedUpperFloat = std::make_unique<FloatMat>(m_gpuMatrixReorderedUpper->getRowIndices(), m_gpuMatrixReorderedUpper->getColumnIndices(), blocksize_);
m_gpuMatrixReorderedDiagFloat.emplace(GpuVector<float>(m_gpuMatrix.N() * m_gpuMatrix.blockSize() * m_gpuMatrix.blockSize()));
}
LUFactorizeAndMoveData(m_moveThreadBlockSize, m_ILU0FactorizationThreadBlockSize);
if (m_tuneThreadBlockSizes) {
tuneThreadBlockSizes();
}
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::pre([[maybe_unused]] X& x, [[maybe_unused]] Y& b)
{
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::apply(X& v, const Y& d)
{
OPM_TIMEBLOCK(prec_apply);
{
apply(v, d, m_lowerSolveThreadBlockSize, m_upperSolveThreadBlockSize);
}
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::apply(X& v, const Y& d, int lowerSolveThreadBlockSize, int upperSolveThreadBlockSize)
{
// perform a lower solve and then an upper solve to apply the approximate inverse using ILU factorization
// for the lower and upper solve we have some if's that determine which underlying implementation to use
int levelStartIdx = 0;
for (int level = 0; level < m_levelSets.size(); ++level) {
const int numOfRowsInLevel = m_levelSets[level].size();
if (m_splitMatrix) {
if (m_storeFactorizationAsFloat){
detail::ILU0::solveLowerLevelSetSplit<blocksize_, field_type, float>(
m_gpuMatrixReorderedLowerFloat->getNonZeroValues().data(),
m_gpuMatrixReorderedLowerFloat->getRowIndices().data(),
m_gpuMatrixReorderedLowerFloat->getColumnIndices().data(),
m_gpuReorderToNatural.data(),
levelStartIdx,
numOfRowsInLevel,
d.data(),
v.data(),
lowerSolveThreadBlockSize);
}
else{
detail::ILU0::solveLowerLevelSetSplit<blocksize_, field_type, field_type>(
m_gpuMatrixReorderedLower->getNonZeroValues().data(),
m_gpuMatrixReorderedLower->getRowIndices().data(),
m_gpuMatrixReorderedLower->getColumnIndices().data(),
m_gpuReorderToNatural.data(),
levelStartIdx,
numOfRowsInLevel,
d.data(),
v.data(),
lowerSolveThreadBlockSize);
}
} else {
detail::ILU0::solveLowerLevelSet<field_type, blocksize_>(m_gpuReorderedLU->getNonZeroValues().data(),
m_gpuReorderedLU->getRowIndices().data(),
m_gpuReorderedLU->getColumnIndices().data(),
m_gpuReorderToNatural.data(),
levelStartIdx,
numOfRowsInLevel,
d.data(),
v.data(),
lowerSolveThreadBlockSize);
}
levelStartIdx += numOfRowsInLevel;
}
levelStartIdx = m_cpuMatrix.N();
for (int level = m_levelSets.size() - 1; level >= 0; --level) {
const int numOfRowsInLevel = m_levelSets[level].size();
levelStartIdx -= numOfRowsInLevel;
if (m_splitMatrix) {
if (m_storeFactorizationAsFloat) {
detail::ILU0::solveUpperLevelSetSplit<blocksize_, field_type, float>(
m_gpuMatrixReorderedUpperFloat->getNonZeroValues().data(),
m_gpuMatrixReorderedUpperFloat->getRowIndices().data(),
m_gpuMatrixReorderedUpperFloat->getColumnIndices().data(),
m_gpuReorderToNatural.data(),
levelStartIdx,
numOfRowsInLevel,
m_gpuMatrixReorderedDiagFloat.value().data(),
v.data(),
upperSolveThreadBlockSize);
}
else{
detail::ILU0::solveUpperLevelSetSplit<blocksize_, field_type, field_type>(
m_gpuMatrixReorderedUpper->getNonZeroValues().data(),
m_gpuMatrixReorderedUpper->getRowIndices().data(),
m_gpuMatrixReorderedUpper->getColumnIndices().data(),
m_gpuReorderToNatural.data(),
levelStartIdx,
numOfRowsInLevel,
m_gpuMatrixReorderedDiag.value().data(),
v.data(),
upperSolveThreadBlockSize);
}
} else {
detail::ILU0::solveUpperLevelSet<field_type, blocksize_>(m_gpuReorderedLU->getNonZeroValues().data(),
m_gpuReorderedLU->getRowIndices().data(),
m_gpuReorderedLU->getColumnIndices().data(),
m_gpuReorderToNatural.data(),
levelStartIdx,
numOfRowsInLevel,
v.data(),
upperSolveThreadBlockSize);
}
}
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::post([[maybe_unused]] X& x)
{
}
template <class M, class X, class Y, int l>
Dune::SolverCategory::Category
OpmGpuILU0<M, X, Y, l>::category() const
{
return Dune::SolverCategory::sequential;
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::update()
{
OPM_TIMEBLOCK(prec_update);
{
update(m_moveThreadBlockSize, m_ILU0FactorizationThreadBlockSize);
}
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::update(int moveThreadBlockSize, int factorizationThreadBlockSize)
{
OPM_TIMEBLOCK(prec_update);
{
m_gpuMatrix.updateNonzeroValues(m_cpuMatrix, true); // send updated matrix to the gpu
LUFactorizeAndMoveData(moveThreadBlockSize, factorizationThreadBlockSize);
}
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::LUFactorizeAndMoveData(int moveThreadBlockSize, int factorizationThreadBlockSize)
{
if (m_splitMatrix) {
detail::copyMatDataToReorderedSplit<field_type, blocksize_>(
m_gpuMatrix.getNonZeroValues().data(),
m_gpuMatrix.getRowIndices().data(),
m_gpuMatrix.getColumnIndices().data(),
m_gpuMatrixReorderedLower->getNonZeroValues().data(),
m_gpuMatrixReorderedLower->getRowIndices().data(),
m_gpuMatrixReorderedUpper->getNonZeroValues().data(),
m_gpuMatrixReorderedUpper->getRowIndices().data(),
m_gpuMatrixReorderedDiag.value().data(),
m_gpuNaturalToReorder.data(),
m_gpuMatrixReorderedLower->N(),
moveThreadBlockSize);
} else {
detail::copyMatDataToReordered<field_type, blocksize_>(m_gpuMatrix.getNonZeroValues().data(),
m_gpuMatrix.getRowIndices().data(),
m_gpuReorderedLU->getNonZeroValues().data(),
m_gpuReorderedLU->getRowIndices().data(),
m_gpuNaturalToReorder.data(),
m_gpuReorderedLU->N(),
moveThreadBlockSize);
}
int levelStartIdx = 0;
for (int level = 0; level < m_levelSets.size(); ++level) {
const int numOfRowsInLevel = m_levelSets[level].size();
if (m_splitMatrix) {
if (m_storeFactorizationAsFloat){
detail::ILU0::LUFactorizationSplit<blocksize_, field_type, float, true>(
m_gpuMatrixReorderedLower->getNonZeroValues().data(),
m_gpuMatrixReorderedLower->getRowIndices().data(),
m_gpuMatrixReorderedLower->getColumnIndices().data(),
m_gpuMatrixReorderedUpper->getNonZeroValues().data(),
m_gpuMatrixReorderedUpper->getRowIndices().data(),
m_gpuMatrixReorderedUpper->getColumnIndices().data(),
m_gpuMatrixReorderedDiag.value().data(),
m_gpuMatrixReorderedLowerFloat->getNonZeroValues().data(),
m_gpuMatrixReorderedUpperFloat->getNonZeroValues().data(),
m_gpuMatrixReorderedDiagFloat.value().data(),
m_gpuReorderToNatural.data(),
m_gpuNaturalToReorder.data(),
levelStartIdx,
numOfRowsInLevel,
factorizationThreadBlockSize);
}
else{
detail::ILU0::LUFactorizationSplit<blocksize_, field_type, float, false>(
m_gpuMatrixReorderedLower->getNonZeroValues().data(),
m_gpuMatrixReorderedLower->getRowIndices().data(),
m_gpuMatrixReorderedLower->getColumnIndices().data(),
m_gpuMatrixReorderedUpper->getNonZeroValues().data(),
m_gpuMatrixReorderedUpper->getRowIndices().data(),
m_gpuMatrixReorderedUpper->getColumnIndices().data(),
m_gpuMatrixReorderedDiag.value().data(),
nullptr,
nullptr,
nullptr,
m_gpuReorderToNatural.data(),
m_gpuNaturalToReorder.data(),
levelStartIdx,
numOfRowsInLevel,
factorizationThreadBlockSize);
}
} else {
detail::ILU0::LUFactorization<field_type, blocksize_>(m_gpuReorderedLU->getNonZeroValues().data(),
m_gpuReorderedLU->getRowIndices().data(),
m_gpuReorderedLU->getColumnIndices().data(),
m_gpuNaturalToReorder.data(),
m_gpuReorderToNatural.data(),
numOfRowsInLevel,
levelStartIdx,
factorizationThreadBlockSize);
}
levelStartIdx += numOfRowsInLevel;
}
}
template <class M, class X, class Y, int l>
void
OpmGpuILU0<M, X, Y, l>::tuneThreadBlockSizes()
{
// tune the thread-block size of the update function
auto tuneMoveThreadBlockSizeInUpdate
= [this](int moveThreadBlockSize) { this->update(moveThreadBlockSize, m_ILU0FactorizationThreadBlockSize); };
m_moveThreadBlockSize
= detail::tuneThreadBlockSize(tuneMoveThreadBlockSizeInUpdate, "Kernel moving data to reordered matrix");
auto tuneFactorizationThreadBlockSizeInUpdate = [this](int factorizationThreadBlockSize) {
this->update(m_moveThreadBlockSize, factorizationThreadBlockSize);
};
m_ILU0FactorizationThreadBlockSize
= detail::tuneThreadBlockSize(tuneFactorizationThreadBlockSizeInUpdate, "Kernel computing ILU0 factorization");
// tune the thread-block size of the apply
GpuVector<field_type> tmpV(m_gpuMatrix.N() * m_gpuMatrix.blockSize());
GpuVector<field_type> tmpD(m_gpuMatrix.N() * m_gpuMatrix.blockSize());
tmpD = 1;
auto tuneLowerSolveThreadBlockSizeInApply = [this, &tmpV, &tmpD](int lowerSolveThreadBlockSize) {
this->apply(tmpV, tmpD, lowerSolveThreadBlockSize, m_ILU0FactorizationThreadBlockSize);
};
m_lowerSolveThreadBlockSize = detail::tuneThreadBlockSize(
tuneLowerSolveThreadBlockSizeInApply, "Kernel computing a lower triangular solve for a level set");
auto tuneUpperSolveThreadBlockSizeInApply = [this, &tmpV, &tmpD](int upperSolveThreadBlockSize) {
this->apply(tmpV, tmpD, m_moveThreadBlockSize, upperSolveThreadBlockSize);
};
m_upperSolveThreadBlockSize = detail::tuneThreadBlockSize(
tuneUpperSolveThreadBlockSizeInApply, "Kernel computing an upper triangular solve for a level set");
}
} // namespace Opm::gpuistl
#define INSTANTIATE_CUDILU_DUNE(realtype, blockdim) \
template class ::Opm::gpuistl::OpmGpuILU0<Dune::BCRSMatrix<Dune::FieldMatrix<realtype, blockdim, blockdim>>, \
::Opm::gpuistl::GpuVector<realtype>, \
::Opm::gpuistl::GpuVector<realtype>>; \
template class ::Opm::gpuistl::OpmGpuILU0<Dune::BCRSMatrix<Opm::MatrixBlock<realtype, blockdim, blockdim>>, \
::Opm::gpuistl::GpuVector<realtype>, \
::Opm::gpuistl::GpuVector<realtype>>
INSTANTIATE_CUDILU_DUNE(double, 1);
INSTANTIATE_CUDILU_DUNE(double, 2);
INSTANTIATE_CUDILU_DUNE(double, 3);
INSTANTIATE_CUDILU_DUNE(double, 4);
INSTANTIATE_CUDILU_DUNE(double, 5);
INSTANTIATE_CUDILU_DUNE(double, 6);
INSTANTIATE_CUDILU_DUNE(float, 1);
INSTANTIATE_CUDILU_DUNE(float, 2);
INSTANTIATE_CUDILU_DUNE(float, 3);
INSTANTIATE_CUDILU_DUNE(float, 4);
INSTANTIATE_CUDILU_DUNE(float, 5);
INSTANTIATE_CUDILU_DUNE(float, 6);