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That the local ids were consecutive and starting from 0 was just a coincidence and they should never be used to access linear systems or vectors. This commit fixes this by using the correct mappers instead. Note the we removed some computations from the constructor of ISTLSolverEbosCpr as it inherits from ISTLSolverEbos and the operations already happnen in constructor of the base class. |
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core/props | ||
simulators |